Borderlands has, of course and since the beginning, really awesome gameplay mechanics. Those mechanics allow a lot of builds to be made, and tons of fun when looting weapons. But sometimes, RNG gets really annoying.
For example, when you don’t have much time to spend grinding and want to try out a particular build.
Borderlands isn’t only a grind game for sure, it has more to offer than doing the same boss 1000 times to get the perfect weapon with perfect anointment.
One of the main strengths of Borderlands series in my opinion is that the game is a mostly solo game, with no competitive PvP and not an extra strict balancing.
The goal of this thread is to open a discussion on how some players could be allowed to bypass RNG while trying as much as possible to allow players wanting to grind to…well, grind.
Let’s dig into few solutions I can offer. These could be used to create some specific game modes for example, to separate players wanting to grind from players not wanting to, in order to not pollute trading etc with deterministic loots. Of course they also can be combined together.
1. Deterministic cap
The first possible idea is to give players, after a reasonable number of clearing the same specific mob/boss, to fully get one item from the loot pool. The selection could be on the item, but also on parts/anointment. It can be done in a more “continuous” manner, giving player tokens each time he clears the ennemi (token are not inventory items, they stack indefinitely), and require a certain amount of tokens to set elements on a weapon. Example : select a legendary item = 10tk, select element = 3tk, select select a part = 1tk, select annointment = 5tk. This way a player is guaranteed to get the exact item he wants after at most 20-30runs.
2. Match-level option
Second is to allow players to level up their gears to their current progression so they don’t have to regrind for it after.
3. Save editor
It existed in the past for BL1, 2 and PS, but was unofficial. This is not a solution I would appreciate so much -even if it does the job- if it is unofficial, because there may be no way to differentiate an edited player from a non edited one after that, so it is dangerous for players liking to trade etc. However, an official version would be pretty cool, enabling both some players to skip parts of grinding and devs to not pollute other players.
4. Rare drops and quality rate modifiers
Simply allow players to choose at which rate they want to see specific stuff drop, from 0 to 1, same for quality of dropped items.
5. Deterministic challenges
This is fairly complicated to put together because demands a lot of investment from the devs. Add special challenges through the game, specific to each boss, each guaranteeing to loot corresponding item. Like for example “beat X with no shield” or “beat X under 15 minutes” or “beat X while not touching the ground longer than 3 seconds consecutively”.
6. Deconstructing/modifying weapons
As a save editor would be cool, being able to deconstruct old weapons to build new ones would be really fun in my opinions, as for example, let’s say I want a fire ION CANNON. I have a corrosive Ion Cannon and a fire pistol, I delete the pistol to get it’s fire attribute, and replace corrosive attribute on my IC with my fire pistol’s attribute.
Such modifications can change incentives given to the player through the game. I think that grinding players should still be rewarded for their grind. Adding non gameplay elements specific to grind, as skins, titles, achievements etc could be a solution to allow players grinding to differentiate themselves. Skins feel really cool in my opinion, because when playing online other players see it even more than weapons.
Of course, every ideas here are… well, ideas. Some even may be impossible (eg not reasonnable) to implement in the game depending on architecture of the game. Let’s be constructive and try to discuss about RNG in the progression throughout the game, and maybe Borderlands can become even funnier than it is right now.