That could be very cool for sure. Maybe after upgrading the settlements with better things, you unlock additional content to, new settlers coming in with new quests, etc.

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Settlers could could from Quest like the Psycho game show host or rescue from CoV or something

Also I could see purchasing character specific locker space. Not like more display plaques but serving the same purpose… I won’t use the same gear on all my characters so if they don’t want to increase the account bank size at least let me buy a footlocker for each character where I can keep their class/build specific gear.

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Furthermore, why should we be stuck on sanctuary iii? Let me buy a posh loft on Promethea or a yurt on Eden-6!

I doubt that’ll ever happen, but it opens up loads more possibilities for cash expenditures.

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Or a water slide

1 dlc absolutely has to be a waterslide theme park with how much they talk about em in the game

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I dunno if it will be a full content dlc, but I could see them doing something like the free halloween event but water themed, for summertime maybe.

But I dunno, they could do something crazy with a water amusement park thing for whole new content dlc

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I could see something like being beneficial

Re-roll weapon parts on guns / Re-roll annointed perks on annointed guns. Of course these would need to be expensive so that they aren’t easily abused but I think it would be a good use of money/eridium for end-game especially for those hardcore fans who like to optimize every little thing about their builds.

I’d rather there not be anyway to re-roll gear in this game, other than using a gun as a currency for a roll at the slots for another gun entirely like there was in the BPS. What could compensate is having ample storage space so you could amass a collection of variations to said gun, and say if you had multiple copies of a gun, there could be a quick loadout to each variant you had on hand.

Although back to the discussion on eridium/money sinks. Spending said currency for additional end game difficulty sliders of unique game effects that are independent of of Mayhem would be welcome.

Yeah, something like BPS might be interesting to see.

Thanks for your input, I do agree that seeing something like that, with sliders that you could activate with eridium/money sinks would be great additions.

You’d still end up with a crapload of Eridium, and a lot of people think the game is easy enough as is, but why weren’t Moxxtails not brought back?

Not the coolest thing, I know, but still a way to spend it.

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Purchase a artifact that will transport maya just moment she was able been dusted. Also reason she scream is being ripped her siren power from her

i am not sure how feasible that would be to the lore.

i’d love to have a grinder vendor were you put 3 weapons and some eridium to roll for an purple / legendary with an annoitment.

or, use eridium to reroll annoitments.

use eridium to spawn / repsawn raid bosses.

and the more obvious one, SDUs for inventory / bank space. But i feel that the issue is actually because of Ui limitations more than anything else.

Gearbox already destroy the lore with Tycon been the first vault hunter unless he is hundreds of years old

There are too many things that can go along with that though…

  1. Typhon mentioned teaching a teenage Wainright to shoot a shotgun, but doesn’t mention an actual age, Typhon could have been 20 and taught Wainwright when he was 18.

It would push him towards the 70-80 year old range, but there could be a very good chance that with him living on Nekrotafaeo that time travels differently on that planet. That planet has been cloaked essentially for decades, no one has been able to “find” it.

Typhon’s kids are around the 20 year old mark, but they left years ago, so who knows how the age, space, and time effected them after they left, which explains why Typhon didn’t recognize his own daughters voice until she spoke to him directly and called him out.

And we know that roughly 7 years of our earth time to get through all the seasons on Pandora, this is discussed in echo logs, so there is a chance aging and other things happen differently on Nekrotafayo, I mean his wife born two sirens, most likely because they were infused with some eridium radiation from being on that planet for so many years, and during their development cycle, which is how they were to become sirens.

So there is still a strong chance for lore to still be active in that sense. Time traveling back in time that far would certainly have a huge impact lore wise especially, but time travel would be extremely difficult to move in.

I think the game could use a workbench/crafting system similar to Diablo 3’s jeweler. Similarly, it’d give the player the ability to modify a single line of stat for a price that increase each time. I don’t know if it should be able to change Annointments.

I’m thinking it was more to do with conception inside a vault than some radiation what doesn’t affect other vault hunters or even earl as far as we can tell.

Not to mention it wasn’t two sirens, they were conjoined and had the same ability… The son was limited to using it against sirens though as he wasn’t a real one until he did so.

The flow of time being different in nekrotafayo doesn’t make sense as a plot device though. There would be distortions in communication between the planet and Sanctuary if this existed - and he wouldn’t have been able to stay up to date with echo broadcasts even if he failed to recognize his children in them. It would be much more feasible if Typhon simply had a one of a kind artifact to eliminate the effects of aging on himself.

One very cool and obvious Eridium sink would be the ability to forcefully (at a cost) annointed a legendary.

EXCEPT : you don’t get to chose with which bonus, of even which class.

So you still need to farm legendary and eridium to repeat the process