The bee shield is NOT the same as the one shotter. Hopefully gearbox knows this instead of reading people compare the two all the time.
Bee shield, and amp in bl2 in general were ADDITIVE BONUSES. I don’t remember what the bee shield bonus was exactly but it was something like +100k damage. This damage was added multiple times to unlisted projectiles. So for example, using the scourge in bl3, each child rocket from scourge would get that +100k multiple times, and that would be unintended/broken.
The one shotter shield and amp in this game does NOT work like this. It actually adds a % bonus. In the one shotters case it is 100% amp damage. This has no weird interaction with unlisted pellets, they only get the bonus one time on the original shot. This has no weird interaction with multipellets. This amp shield works properly. Also keep in mind that it’s not just the one shotter shield, every amp part and the brand new shield break amp anointment work properly like this. It’s just that the one shotter shield is the most popular because it has 3 amp rolls.
You know what doesn’t work properly? Legendary amp shields, specifically the 0.m and the rerouter. The problem with these is they only amp one pellets worth of damage.
For example lets use a lvl 50 maggie (because i remember the damage of this, and its a nice round number)
500x6
The one shotter shield (well actually any shield amp roll, or the new amp anoint) will actually amp this properly. Lets use the one shotter shields bonus of +100% amp damage. This would look something like this:
(500x6) + (500x6) - basically shows that the amp actually amps your shot properly.
The 0.m and rerouter only amp one pellets worth of damage. And I really want to stress that these two legendary shields specifically are the only ones that do this. All shield amp rolls, and the new anointment, works properly like the one shotter. Anyways, these look like this:
(500x6) + (500) - basically showing that this amp does not work with all pellets. And this is why people don’t use these. (actually i believe rerouter/0.m have 125% amp, but for simplicity sake lets just leave the math alone)
I’ve already sent a report to gearbox that I honestly believe didn’t make it past 2k, because they never had me fill out the secondary form.
Here’s my video on this as well https://youtu.be/X_mqh18bb1Q
So I seriously want to stress, stop comparing the one shotter to the bee shield. They are not the same thing in any way shape or form. I would like it if Gearbox decides to FIX legendary shields, instead of nerfing shield rolls because people like to compare this to the bee shield because of the phrase ‘amps multipellets correctly’. There’s no broken or unintended mechanic happening with the one shotter, it just actually amps all your pellets unlike the legendary amp shields. And once again I want to point out that the brand new cartel anoint for amp on shield break, also amp multipellet weapons correctly. Which kind of leads me to believe that legendary amp shields are bugged.