More of a concept thread, and the title says it all. If you have ideas, donāt hesitate to drop 'em.
Hereās some I drew up:
- equipping multiple items that have a positive effect</font color> is possible, but each item is
(probably)required to have a drawback</font color>, and all items cannot be cost-free</font color>. - if players drop from a match, the players remaining on their team gain increased output and damage reduction: Is there any form of punishment for disconnecting?
- shards picked up by any player does not count toward a team account, and option for auto-triggering your gear: Loot/Customisation Thread - Your Views
- option for auto-building: POLL: Real-time speccing (current system) or planned speccing (concept)
- assists are counted as kills: 'Stealing' Kills in PvP: Thoughts?
Who suggested removing shard-farming for the team?