[DISREGARD][SCRIPT] CPU_Exist() causes desyncs

Just wanted to let people know this function is not reliable and can result in desyncs depending on the code that relies on it. I think it works correctly for the host but not for guests in a multiplayer match.

Not sure what I can replace it with.

[edit]

Never mind. This works:

Player_GetLevelOfDifficulty(playerIndex)