Maybe one of the OG characters from the first game like Brick or Lilith (Assuming they wont be allies in BL3)
They could make Torgue a DLC character that focuses on explosives like grenades, rocket launchers, and of course Torgue weapons.
Yeah, im just saying it would be cool 
7711
(johannes)
#45
i would rather see a torgue campain dlc tbh
to play him would take away from the game as well as feeling weird and incomplete 8same with Tina)
Yeah, but they already did a Torgue DLC. Maybe a Siren or Psycho related DLC
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But for DLC I don’t want another Torgue campain I want new DLC so in the most respectful way i’m going to disagree and say torgue should be a DLC character
2 Likes
or they could put a female psycho like Tina that focuses on explosives.
1 Like
7711
(johannes)
#50
yeeaah maybe you all have a point with saying that a THIRD Torgue DLC would be sad (counting his Headhunter DLC as well). Still, same as Tiny tina< i would truly miss him as an NPC
2 Likes
xcrimsonlegendx
(I'm the hero of all the villains.)
#51
I don’t care how he gets in there but they has to be a sizable Mr Satan Mr. Torgue section of the game, because I love him.
7711
(johannes)
#52
Did you see that female big chunky Bandit with pink hair in the Trailer? That could be interesting if it was made playable.
i would speculate and say that this class then might focus on heavy weapons and Grenades
1 Like
I think the DLC will be great and so will the game. I can tell the game is going to blow up when it brought Borderlands 2 back to life.
They should add melee weapons to the game and yes I know that we have a melee attack but it would be awesome to wield a two handed sword with fire element and cut enemies in half.
1 Like
I just want them to be completely new characters with new classes and new playstyles. Like I said before, I really, really don’t want characters we already know, and that goes for previous vault hunters and NPCs equally.
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I’d really REALLY appreciate a character that has “Blue” health. Meaning they’re weak to Shock damage and DoTs. Their health is basically Shield capacity. They’ll benefit from Shield buffs (delay, recharge rate, and capacity buffs will make up 99% of their survivability). Once their Shield is down they’re in health-gate territory. In concept is more like how most VH are fleshy (red health bars), Claptrap was armored (Yellow health bar), and this dude will be Shielded (Blue health bar)
In short, I guess I"m asking for a Supremely Ultimate Badass Surveyor Vault Hunter character
2 Likes
1: The Tactician
-Action Skill: Stationary Barrier (Self explanatory)
-Skill Trees: Survival, Buff/Heal, and Offense.
—Survival is about shield sustainability and increasing their action skill barrier along with giving it extra effects such as ricochet, larger size, etc.
—Buff/Heal is just as it sounds. Focused more on co-op, but valid in solo play. Increases things like party health and regen as well as giving the barrier the ability to provide ammo regen and/or health regen. Think Roland’s turret in BL1 except… good…sorry Roland.
—Offense primarily about giving the player more offensive options. When you shoot through your stationary cover your bullets gain increased damage (totally not stealing from Overwatch). Grenade buffs and adding elemental/damage effects/capabilities to the barrier.
2: The Techie
-Action Skill: Pixel Proficiency (digi-struct a random (or set) fantasy creature to provide aid) (similar to how FL4K looks or what CT did in TPS, I know, but cut me some slack. I’m doing this improv style)
-Skill Trees: Power, Sustainability, Offense
—Power enhances their action skill. Augmenting the creature’s ability and/or increasing odds for different creature/adding new ones.
—Sustainability seeks to buff the player’s HP and Shield recharge while increasing odds for (or adding to the roster of summons) a healing companion to appear with the action skill.
—Offense aids the player by complimenting their personal damage potential and adding a chance for any shot to be a critical. Elemental damage and critical focused?
3: The Medic
-Action Skill: Med Turret (Self explanatory)
-Skill Trees: Healer, Damage, Survival
—Healer is somewhat obvious. Enhances the medical turret’s healing abilities and gives the player some capacity to heal without it.
—Damage adds a damage function to the turret. Possibly adding a secondary gun attachment so it can heal the player or allies while dealing damage to enemies at the same time.
—Survival helps the player and their turret take more damage with regen and buffs to things such as reload speed and legs for the turret.
IDK, just a few random ideas. I love healers so I added a few since the BL series tends to have very few (one per game). With the whole “3 action skills” per character thing that seems to be the case in BL3 I feel these have room for improvement and editing. I know a lot of this stuff has inspiration taken from the previous games, but hey… imitation is the greatest for of flattery?
2 Likes
Genericktag
(Skill Point Addict)
#59
I’d like to see Fiona show up as one. Yeah, we already had her as a playable character in Tales, but I think you could make her unique as a character in the mainline game, especially since Tales gave her a few traits that I think could be developed into fun skill trees.
Her roshambo pistol could be upgraded to focus on different kinds of elemental damage, and her “future sight” ability could be used in a way that’s similar to Red Dead’s “Dead Eye” system. Maybe even work in a way where she can use her con-artist skills to fast talk enemies to confuse or weaken them somehow or convince allies to give her improved rewards for completing missions.
xcrimsonlegendx
(I'm the hero of all the villains.)
#60
How about a “necromancer” character?
i.e. revives or digistructs copies of enemies killed to fight for you?
2 Likes