On Normal mode, yeah up until whatever the zones cap out at.
They will then, however, scale to your level on Normal once you’ve completed the campaign --This is how I’ve level-capped a couple toons now, by grinding NVHM Trials so I could then have level-capped mission-reward uniques for the TVHM play-through, and any lucky drops would be on-level.
The Trials always did scale normally (again, this is post base-campaign Normal VHM) too, as their initial breadcrumb quests are all post-story game.
This has not been the case in non-M-TVHM before though.
I’ve gone back into the first two DLC’s maps numerous times on two characters since the level cap had been raised a few times in a relatively short period then, and they’d always scaled up before just fine --at least, all the way to 60 anyway.
If it was always intended this way, then why does the very first add-on --IE, the one that was capped at the lowest cap (Lv 57, IIRC? Or maybe even 52?) scale up past that lower cap, and yet the next two (cap = Lv 57, followed by Lv 60) not scale, and then the most recent one with the heretofore highest level cap would (IE, the most recent does what you’d expect, but by your logic the first one definitely shouldn’t go to Lv 65)
If this was intended, then logically, going in order of level-cap increases:
Shouldn’t it have then been DLC 1 cap = 52 or 57 (whichever it was on DLC 1’s release, I misremember now) —> DLC 2 cap = 57 —> DLC 3 cap = Lv 60 ----> Krieg’s level cap now at 65?
Because what’s going on here makes no sense, like, at all.
No, I’m pretty sure this is either a bug, or a new “stealth’ed-in feature” that no-one asked for that was put in because…Reasons™ (because no-one ever woulda thunk they’d ever possibly do that, eh?).