Its all subjective, as they’re all mainly world drops, odds are game thinks the loot is equally as valuable aside from the scores… stopped farming bosses as obviously their rates have been dropped… i can spend the same amount of time nuking slaughtershaft @ 80% more loot. Faster the kills the more it drops (something to do with the guardian rank luck ability). Major plus that i dont have to quit n restart every time
I think it’s just the amount of loot possible with the amount of annoitments possible, it’s difficult to get exactly what you want. I’d say roll 40 dice and hope they all roll a single number and that’s about your chances of getting exactly what you want. There’s actually an equation to figure out your chances but You’d need to know the exact amount of legendaries with the amount of annoitments. I’d bet it’s around 1 in a million chance if you’re looking for one very specific gun, parts and everything.
I don’t find it all that bad. Really…if thenissue is specific legendary drops, or specific anointment drops, then yea…its a bit harder.
Sure 90% of legendary drops I ignore. But I also have 100+ saved between bank and characters. Now is just the grind for a perfect one.
(RIP Kevin - 11/21/19 - Gone but not forgotten.)
I’ll never understand this statement. In all previous titles getting a legendary was EXTREMELY rare. Most badasses in Slaughter Shaft drop 1-2 legendaries, even after a nerf.
BL1, BL2, TPS were at a 10. BL3 at launch was at 1000, so they nerfed it to 500. Fake numbers but that’s the jist of it. The numbers are lower than at launch but still way, way higher than past titles.
(Flying: throwing yourself at the ground and missing)
It was actually studied pretty extensively before and after the “Inside the Box” article. I ported-combined several articles from the old forums on the topic specifically for BL2:
First impressions are that the basics haven’t changed much at all in terms of both the loot and part systems. Anointed gear appears to use the unused accessory slot from BL2 (that had the moonstone enhancements in TPS).
I haven’t done a co-op session yet, but it would not surprise me if things like extra chances and higher chance for ammo and health drops based on number of players carried through.
The numbers seem tweaked upwards - even without the BL3 equivalent of the Vault Hunters Relic from BL2, I definitely see more blues, purples, and oranges through regular play in the base game.
“The most interesting thing that came from that day was the unanimous realization that the game was dropping way too much loot! There was so much loot on the battlefield after a battle that the game became incredibly tedious to play because there was so much loot to collect and sort out.”
“It is important to remember that probability is only accurate over huge sample sizes. Using the example of the probability of getting a legendary drop from any old bandit the chart earlier in the article says you have a 1 in 10000 chance. That does not mean that if you get 9999 drops and have not gotten a legendary yet that the next drop will be legendary. In fact you might not get one until roll 19998 and then get two in a row! Or you might go 50000 rolls without getting one and then get 5 in a row. If these strange cases occurred your results would be at the expected 1 in 10000 rate but it might feel to you like the game is doing something strange or odd behind the scenes. In fact, that’s just how math works.”