I won’t speak for anyone else here, but for myself it’s less an issue of cost and more an issue of principle. I’ve purchased a lot of DLC and digital copies of games over the years and this is literally the first time I’ve seen a season pass handled this way. That includes all the DLC from the three Borderlands titles that I happily purchased to support the companies involved and the IP.
Now, on its own, I might not have thought too negatively about the… unique… way they’ve decided to handle the DLC, but considering the fact that as recently as late August, 2K support was telling people one thing while GBX was doing another, and the way they’ve gouged early adopters and loyal fans, and Gearbox’s recent unfavorable history, well… It feels pretty shady, and I don’t want to reward that behavior.
4 Likes
r.pac1.rp
(R Pac1 Rp)
#25
Yall gotra remember this game is like an mmo more than borderlands. Everything is saves to a server for the sake of the game to work. Everything is saves to online servees. This was obvious from rhe get go. The fact splitscreen is available at all is remarkable really.
Maybe split screening was misleading though. They never intended on people thinking dlc was for the console. That is people’s assumption. If i buy a wow expansion on my computer that doesnt mwan my brother with a vanilla account gets access to the newest class. Its that same logic. I think people should be happy they even have split screen.
The game is good, and compared to other mobas and fps, really cheap. To produce quality stuff they need the support, players say they want the game to live but don’t understand the server system and don’t wanna pay? You’re part of the problem. No ifs ands or buts about it.
2 Likes
r.pac1.rp
(R Pac1 Rp)
#26
Not sure if I can esit so a second post. Stop acting like this is a new way of handling dlc. Its not. Mmo’s do it, other fps have done it, it is not new. This model has been around since early 2000. Like in my previous example WoW. Again, split avreen might’ve been misleading and that you can fault them for. But the momwnt this game REQUIRED internet to even play solo story this should have been obvious.
1 Like
myrickma
(PSN:Suii1221)
#27
My wife and I played last night and didn’t have an issue
BUT, she also played the Beta which gave the DLC for free so I cannot confirm this 100%.
DarkCurrent
(Dark Current)
#28
A major problem of requiring split-screen players to both purchase the DLC is that it is going to divide the population.
I am not going to buy double DLCs. Therefore, I and my son will not be able to play the Thrall Rebellion. So when others queue in to play it public, there will be two less people to join their team.
Does this game need that division given its current state?
Meanwhile the main game is coop and split-screen with a single purchase. I can play the original missions with my son and in public with no problems. So I’ll only be able to queue for those. But meanwhile, a lot of folks are going to be only playing the Thrall Rebellion. So that makes finding public PvE teams harder for me. That will make me play less.
Does this game need players playing less given its current state?
1 Like
If it was so obvious why was 2K telling people the opposite as recently as August? Such an obvious answer that the publisher was apparently left unaware.
And the game was not “really cheap” - except maybe in its construction and execution - it was the industry standard $60 when I preordered it and the season pass costs $20 which is also pretty standard for most FPS season passes.
I preordered the game, bought T3 skins, extolled the virtues of the game to anyone that would listen, bought the season pass on faith – but because I’m annoyed with the fact the pass doesn’t work the same as literally every piece of console digital content I’ve ever bought, while being fed misinformation by the game’s publisher, I’m ‘part of the problem’? Don’t come at me with that crap. Publishing/Development decisions like this and attitudes like that are why this game is in the precarious position it is has been in since day 1.
I’ve probably bought a few thousand dollars worth of DLC and digital games across the various systems since the digital marketplace came to consoles, and no, that is not how it is usually done. This is not debatable, this is fact. If this is what GBX and 2K want the game to be, fine. But the decision is emblematic of why this game was essentially DOA with all but the most hardcore GBX fans, and why it has continually bled even those players over time.
3 Likes
jedc750
(Jedc750)
#31
you’re out of touch with something alright. one, it shows you didn’t read my post “if they do give you access you should be thanking them, not complaining that they might not have it”. you’re proving my point for me while trying to argue. Most companies do not grant access to players who have not purchased the content. Your examples from borderlands IE gearbox go to show that gearbox is going above and beyond for their customers in this area while instead of appreciating this, you complain that you are not getting some kind of buy one get one free deal.
1 Like
pajama_dad
(Pajama Dad)
#32
I’m of the opinion that customers should be demanding the most for their dollar. If I pay for a game and content I want to use it as fully as possible.
I purchased the Presequel dlc and would have been pissed if my account was the only account that had access to the dlc characters, or if the dlc story needed to be purchased twice in order to be played split screen.
When we stop demanding is when the devs stop giving. You don’t need to be rude about it- be polite. Not asking is not the polite thing to do. Its the foolish thing.
1 Like
yugi2f45
(YourKingSkeletor)
#33
I literally just posted a rant about this on several sites, here included, with the hopes they see it and change this before it finsihes the game and their company off.
yugi2f45
(YourKingSkeletor)
#34
My friends and I sold $40 worth of games for the $20 to get the season pass after being promised it was like normal dlc, which implied it would go to the system not an account. I was disappointed to find that now every single one of us (all 5 of us share a system. Living with my friends atm.) now need to spend $25 to get the dlcs INDIVIDUALLY. Why did Gearbox think this was smart when Battleborn was already dead due to a bad release time? Now they’re trying to get $100+ dollars out of every household knowing full well most of us bought the pass to get the dlcs for not just us but our families. Borderlands worked like any normal dlc so why can’t Battleborn’s?
As a result I’m debating demanding my $5 investment (it’s not much but why should they keep my money if I don’t benefit from it) on the season pass back. My friends who’s account it isn’t on are wanting to do the same. Hope you like losing $15 of the $20 invested.
That’s not all the money you guys are going to lose. The very thing you planned to use to bring the game back is now destroying it. By this time next week there will likely be all of 5 people playing crossplatform because of one stupid mistake. Sure it made you more money in the short run but in the long run it may have not only dealt the finishing blow to Battleborn but quite possibly driven away all your loyal fans and destroyed Gearbox. Hope it was worth it.
I’ll probably rant about this over my (possibly) last game of Battleborn ever and what better way then doing it LIVE.
If you guys wanna see Battleborn, and Gearbox in general, survive this it may help to send this to them in bulk. Maybe reading this will show them their mistake. I hope so…
Psychichazard
(All out of kittens. )
#35
Threads merged. Posting ‘in bulk’ will not make your message heard any more clearly.
I also would ask people to avoid getting personal here. This place is for talking about games, not other forum users.
This discussion again…? Deja vu, I guess.
That wasn’t and isn’t the reason. The game works based off of account, not console. There’s simply no way to connect two accounts. If they allowed splitscreen accounts sharing things, they might be able to, but that would be extremely complicated from what I’ve heard.
@r.pac1.rp
2K is one of the worst publishers I’ve seen. Expect nothing from them, and please don’t put that on Gearbox
2 Likes
I can confirm this as well. I also filed a support ticket because I play split screen since purchase about half the time I’m on battleborn. I can provide proof that the support person confirmed that the operation should be accessible to a 2nd player who has not purchased the operation or season pass. I will try to do split screen on it tonight to see if it is actually true.
Not to say you might be wrong but:
In my experience as a 30 year old console gamer and occasional pc gamer, with a wide variety of games under my belt. With a lot of them being local multilayer (couch coop). I can definitely confirm this is a different way of handling dlc content especially considering couch Co op type gameplay. Xbox one even has a specific option so that other users can use paid content from other accounts on the same system.
1 Like
Slif_One
(Master of Amara, Widower of Maya)
#41
I think this goes deeper, at least on PS4, than just a developer or publisher issue. On PS3 you could play split-screen on the same account, meaning all of your progress such as, for example, characters on Borderlands (1, 2 and TPS) were saved to that account, you could load up a game with a friend or family member or whoever and just play.
On PS4 now, in order to play split-screen on any game you must be signed in to two separate accounts, as each controller can only sign in to a separate account, signing into the same account with a second controller will turn off the first controller an switch controller 2 to controller 1. And then of course there’s the problem of needing a PSN subscription, although a console-bound account with no PSN subscription can still play split-screen with a subscription holder so long as they make a new PSN account, and since BB is online only well…
This caused a big problem with BB, because in order to play split-screen both players first had to complete the solo prologue on that console, if you sign in with your account on a different console you have to play it over again. You can play without having completed the prologue, so long as P1 has completed it, but P2 will be locked into playing OM and not be able to access their gear.
Long rant, and it seems off-topic, but it’s not. My point is that this is not a developer or publisher problem, this is a problem with the system (At least PS4, I don’t know how Xbox handles this) and all of the above ranting is testament to that. We’re all getting angry at the wrong people, GBX and 2K each have control over different aspects of this game’s existence but in the end the problems being faced here and now are issues with the systems themselves and not anything do with the people who made the game. I’d like to close by saying fight the system, but then we’d have nothing to play the game on

1 Like
r.pac1.rp
(R Pac1 Rp)
#42
Well that was from 2k Support, not gearbox. That member might not have recognized this game is server based and was going by console saved data. Now, I agree, that’s a ■■■■ up by the support department to say that and then the other outcome happen.
However, with that said, I stated previously this game is server based, and it is also a moba. As such, I compare it to games of the same type of genre. Like League for example. I have a friend who has spent 300 dollars on the game, she only has 12 permanent characters and less skins then this game even offers. This game is cheap, again, compared to other games of comparable genre. If we start comparing this game to different genres of course it will be more expensive.
And you’re right, most games don’t need double purchases but can you give me any examples of those games you purchased DLC for that saves everything to a sever and not your console. Essentially, tell me a game you own, that if you didn’t carry over your harddrive data to a different console, would you still have your save file or DLC? Battleborn you do, you just need to log in (and for some reason do the prologue again) and then you have access to everything all over again; however, I am sure for all the games you are thinking of you’d have to recover your save file from your old hardrive by transferring, and then redownload any and all dlc. That’s the difference. There have been examples of this kind of game in the past. It’s not new, just not common.
r.pac1.rp
(R Pac1 Rp)
#43
See that’s what I am getting at. I think split screen was a mistake as it is misleading. In my previous posts I point out this is a sever based game. WoW doesn’t let you play co-op on the same PC, even if you plug in multiple mouses, keyboards, and have a big enough monitor for it. If they did have that feature people might also run into the same confusion when expansions come out.
Personally, I don’t think battleborn should have splitscreen. I am thankful it has it, but the split screen has only caused issues that confuse the players. It’s the split screen that hinges on all of this. Without split screen the problems wouldn’t be nearly as prominent.
Psychichazard
(All out of kittens. )
#44
Please read this thread:
With a response from Joe.