From the very beginning of Mayhem 2.0, I’ve never been a fan of the new modifiers. With time and experience I’ve got used to them, but I feel there are some situations in which they still represent an issue to me:
- New storyline (DLC) gameplay : two DLCs out of four are yet to be released and a new DLC means a new world to explore and a new exciting storyline. As a player, I love doing a lot of roleplay in this situation, as well as enjoying the immersion. To me, modifiers there are kinda misplaced in this case, since I feel they are immersion-breaking. I could play with mayhem mode off and purple/blue weapons only, but that would be a little annoying since I’ve spent a lot of time farming for new legendaries only to end up not using them.
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Gun testing : to be honest, I kinda miss the good old days when Joltzdude used to say “…and the modifiers are neutral”
. I think it is good to have a more “vanilla” testing ground for the least strong legendaries.
With that said, I’m not advocating for a total change of mayhem 2.0 but I think the simple option to turn off the modifiers (maybe with a high drop rate penalty to keep things “balanced”) would do.
I really really wanted to bring this up to the community so I can hear your opinion about it. What do you think?