I stumbled across this Extra Credits video today
It got me thinking about Borderlands as a franchise. In BL1, there were only a few cutscenes and they were maybe 20 seconds max. The UI was incredibly clean and simple. The maps were larger and filled with encounters every where, the Rust Commons especially were bustling with activity.
BL2 took some slight steps back depending on how you look at it (dedicated drops vs world drops) but for the most par continued in or improved
TPS took more steps back with unskippable dialogue that you needed to wait through to continue, but at least it was enjoyable dialogue. Unfortunately the maps got to be very barren with very few options for moving through them quickly. Fetch quests were incredibly irritating in TPS due to how large, barren, and circular the maps were. Still, additions like the grinder, as well as more generous dedicated and world drop rates than BL2, made it much simpler to get gear through a variety of activities.
I feel like BL3 made some great improvements in this regard, but is a massive failure in others. Being able to Fast Travel from anywhere is great. The lost loot machine really lets you fly through maps since you don’t need to pick up everything. Quest complete automatically instead of needing to be turned in (except when you need to Talk to Lilith). However the incredibly clunky UI, long cutscenes and dialogue holding up mission progress, and pointless immunity phases drag out game play for seemingly no reason (and that’s not approaching the can of worms that is drop rates or balance patches). It just seems to excel in padding out the game and adding in pointless tedium.
What do y’all think about this? Do you feel Borderlands 3 is a game that respects your time?
- Yes
- No
- Not sure
0 voters
Which game do you feel respected your time the most?
- Borderlands 1
- Borderlands 2
- Borderlands TPS
- Borderlands 3
0 voters