Personally, I feel like the anointment system in the current form is just a power creep rng layer with little imagination going into its implementation and anointments are pretty mandatory for m10.
So what do you think, would you keep the anointment system?
- Yes, I think it is fine as it is
- No, it needs to go
- Yes, but only if it received a complete overhaul to grant only utility stats (such as projectile speed)
- Yes, but only if it received a complete overhaul to be more creative in granting power (such as additional projectile(s), projectiles pierce enemies, projectiles are slightly homing etc.)
- No, it needs to be replaced with something entirely different