She’s a really REALLY solid character, don’t get me wrong. She has an amazing toolkit with access to every bloody CC in the game. She -can- smash face but I feel like this only really happens if the opponent lets her sit at full health with Zelda sword and she’s engaged on her own terms with full corruption. Also, a huge part of her success as a Brawler comes from landing a challenging skill shot that can leave you screwed if you miss, which is easy to do with a knowledgeable opponent. The main reason I feel she’s overrated though is that despite having access to the entire toolkit, the animation/delay to get everything off is sufficient that your opponent has lots of time to react and think before you lay into them unless they had a stroke and let you engage with your full combo available during the brawl. The one place I feel Galilea does excel is controlling the lane and, now, as a clearer. If you’re trying to gank or initiate a brawl, you have to go to them and your only ranged damage is tied to full health. Finally, her ultimate is a huge liability in that it pretends to be your escape while in actuality it just paints a massive, slow-moving target on the ground for anyone to stun and kill you. So, to summarize, extremely solid defensively though hardly the GOAT people claim her to be and in constant need of healing support to maintain her full potential.
A character that I feel can do the same job, only better, is Shayne & Aurox. She has less in her bag of tricks but she can do more with what’s there and works both offensively and defensively. She can also function fairly autonomously in pretty much any field position, especially after the recent patch. Shayne’s boomerangs are a decent ranged attack with fantastic area coverage for easy minion tags and safe clears, which means faster, safer leveling than you can get with Gal. The effective range and width of her primary melee combo is excellent. She can gank better than Ghalt in that her Fetch protects her, pulls them, her Stealth Strike lands pretty much instantly for a potent slow effect that lasts til you kill, and her model is large enough to block the escape of your target. She has more options. For example, Fetch stun for offensive play or Fetch pull for territorial play. She feels way beefier to me too, even without the shield. Oh, and this is purely anecdotal but to me it feels a lot easier to land crits with Shayne on a consistent basis.
What are other peoples’ thoughts on this?
Edit: Last thought on this atm is that Shayne can also really dominate melee that suffer in the early game and deny them xp with Fetch ganks w/e they try to get in on the lane action.