i very much read that - and “comparatively” firing the sandhawk non stop with no concern for ammo while having lifesteal on demand is absolutely insane.
I swear to god for every guy on the moze forum that is super knowledgeable about the game mechanics theres like 10 who saw her spammin Hex grenades in the air and jumping and laughing and went like: “thazz how i wunna play LUL”
Who are you comparing her to? The NPC partners? Yeah she’s indeed much stronger than them. It’s pretty ridiculous but nothing you’re trying to highlight here except a slight advantage in ammo reg (which can be addressed with some gear combos) is becond the other VH. They generally have better versions of that what Moze has and then some. For Moze to get lifesteal she either needs to sacrifice her class mod slot or has to use a clunky unreliable “movement skill”. Amaras “main” “lifesteal” skill for example may be a bit weaker by comparison but its overall way superior as it unconditionally applies to pretty much everything without her having to compromise much for it.
Mmh… I don’t think Moze herself has it so bad. IB does, however.
The mech was totally decent before Mayhem 2.0 thanks to the buffs, but now… he’s again as useless as a brain on Twitter.
He’s not the only one, mind you. I haven’t tested them, but i got the distinct suspicion that Melee Amara and Fl4k’s pets got screwed by this update too.
Don’t sleep on the 150% Rad. All it takes is a Front Loader shield to have 100% up time. I rolled it on a Hellwalker and i’m hitting the test dummy 1.6m each shot.
Yeah that annointment is nice but I dont want to give up healthgate
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13igTyme
(RIP Kevin - 11/21/19 - Gone but not forgotten.)
#30
I just thought of something. What if we make a 1hp build with Short fuse and just push out as much damage as we can. Roll the Mayhem modifier that removes your FFYL or what ever it does and instead the enemies drop health vials. A blood letter would cause the health vials to health the shield. Would it be enough to sustain ourselves?
Based on your answer it’s pretty obvious that you probably don’t even understand what I was referring to but the fact that you time and time again failed to actually make a proper argument for your case (and no, just screeching “SH + LS + ammo reg OP” is not an argument) just shows that you apparently don’t have any. But anyway you do you, HF.
Right now I agree with you, but if Rushin Offensive’s original functionality is ever restored I think Moze will be in a drastically better spot. If she could still start a sprint while actively shooting she’d be able to very easily toggle her lifesteal on or off and pop herself back to full hp whenever she wants. It wouldn’t be on all of the time, but for a single point tier three skill that comes right after three of her best skills, it’s more than powerful enough.
This woudnt fix the issue either, the main problem is that she can neither run sideways (just some kind of diagonal) nor backwards, you constantly loose your running state which is what makes this skill so clunky and unreliable. If Rushin Offensive would make her run in every direction then the skill would be ok but that’s not how it works and I doubt that it will ever work like that. Also, IMO the lifesteal shouldn’t even be on Rushin Offensive. Forge (which is essentially just an inferior Redistribution at this point) would be a much better fit for that, Rushin Offensive is more suited for a general movement speed buff which is also something I’ve seen many people ask for.
She is uniquely able to exploit the ■■■■ out of - especially - that particular overtuned gun. Moreso than the others by a pretty large margin (whish is why the comment about a “slight advantage in ammo” is so telling).
And a bunch of other overtuned guns with -certain- stat layouts.
Really so many hex players online right now? Well it is NA time isnt it
everybody is using the cartel weapons, moze is not special
if you actually want to play a real character with an interesting action skill and not have a loadout full of fotm meme weapons then moze sucks