Which all of her action skills do. 2 by default, and 1 with an augment, since it’s intended, default purpose is not damage… You also seem to forget that Phasegrasp does actually do damage to enemies that can’t be locked down, which tend to be larger/more difficult enemies, who are just the the type you want all those synergies procing on…
I’m pretty sure I already went over this with you…
“Phasegrasp is a skill specifically designed to serve another purpose and forgo damage - crowd control. If you you want it to do CC and damage, well, that’s gonna cost you some points, as it should.”
No, you are not “pigeonholed” into anything. Part of your problem seems to be thinking too one-dimensionally, where an action skill not doing damage equates to useless or a waste of potential. I plan on using Phasegrasp with Glamour and Avatar for CC chaos - no damage needed.
And Amara’s “strength” is not the ability to customize her action skill, since you can do this with literally all of the vault hunters. If anything, her “strength” is the ability to mix and match augments and action skills from any tree.
It’s not… again, try thinking outside the box a bit. Try playing to the strengths of the skill rather than than getting upset because you think it should behave a way that it doesn’t.
Well that seems to fundamentally be the problem - “for me.” I doubt Gearbox should redesign the skill because “for you” it should be a certain way… the complaint you bring up with the ability seems to be a “you” problem, since I’m not seeing it as a recurring issue being brought up by others.