Does quick melee no longer knockback at all?

The only ever noticeably good one was Marquis.

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Pimp slap

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It wasn’t nerfed because it was “too good” at saving your ass, it was nerfed because it was too good at guaranteeing kills… Just keep knocking people back and you have a cc with no cooldown. Works as well as juggling!

So yeah. It needed a change.

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My biggest problem with the knock back change is that imo knock back should have be based off of size. If I am Montana I should be able to knock back ANYONE while I should only be able to be knock backed by similar large frames like ISIC and Attikus

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Yeah, but that would unbalance the game if they did it based on size.

In what ways? The only awfully terrible thing I see is for squishies not being able to knock back Attikus. You can use a weight concept to it as well as making weight classes. Like keep Attikus Montana el dragon(and as much as I hate it boldur) together as heavy weights who could knock everybody around including themselves.

I honestly just don’t enjoy where quick melee is at. It could be though the words diminishing returns to me mean that it should work to some degree on the second hit but it doesn’t

Just because changing everyone’s kits slightly may throw things off. Things tend to have unforseen ramifications. Like Mellka suddenly becoming useless, or Boldur officially too strong. And it’s highly debatable as well. Can you throw Kleese far?

It has aways been hit and miss for me. Sometimes they lose momentum on the terrain, other times I can knock a Attikus into midfield.

The only time you deal full knockback is the first strike, 2nd is around 70-50% and 3rd is nothing. I get why it’s there, but I think you should be able to use it a bit longer without it being useless.

As stated above they did nerf consecutive QM hits so you can’t continually push people back with it.

However I seem to have noticed a reduced knockback effect on the initial QM on some toons as well. Haven’t tested it, this is just based on ‘feel’.

I feel the same way… I’ve been playing as Alani and Benedict lately, and it seems that neither of their knockbacks do anything at all. Yet while playing incursion yesterday, a Ghalt hit me and I flew back roughly 30 yards. It was in the sniper’s nest in Incursion, defending our 1st sentry, and when he hit me it made a distinctive “thump” sounds and I went flying back past our sentry, to the thumper turret. I can’t figure it out, unless different characters now have vastly different knock back stats?

The knockback is different for each character, some have higher knockback than others (marquis is a good example).

It seems melee characters tend to have lesser knockback on their QMs for whatever reason.

Thorn’s is a really good one too (I can still QM Rath away while he’s dreadwinding and burst him down).

I know. I didn’t said that.

It never stopped me from getting kills nor any of my friends no matter how much it was spammed.

You said diminishing returns and then said wow reference so for a moment I thought you were saying they did. People claim a lot of “firsts” so it’s a habit of saying things. Sorry. What exactly Were you referring to

Speaking of quick melee isn’t it just satisfYing to kill people with it (talkin about you whiskey foxtrot)

I only used the WoW example, didn’t said that they were the first to use that kind of mechanism. I had my only experience with DR in that game, I have no idea who use that first. No problem at all :wink:

OH ok so it’s not really a wow reference so much as you’re experience with it. That makes much more sense now. Thank you.

Yea, maybe I did some writing mistake, english isn’t my primary language. :slight_smile:

No worries. English is my first language as is the case with many people but even we confuse each other. Text is just hard to tell exact meaning in general since there’s no verbal inflection or indications of exact meaning of certain words. Plus everyone processes words differently you’re bound to confuse someone sooner than later. I for example am an overly literal person.