EDIT: So in the past day or two my Reyna game has seriously improved and I take back a lot of what I said below. I’m really not sure what exactly it is that’s changed but I won’t bore anyone with getting into that. The point is, now that I’ve gotten the hang of her I’d say she’s actually in a decent spot except for her ult. That ult really still needs some work. Perhaps leave it as-is but add an effect so that any enemies inside the shield are “marked” as if it hit by priority target while allies inside the shield get a damage reduction buff?
I’ll leave the original post below simply for posterity’s sake.
P.S. Take the homing helix, if you’re reading this and are new to Reyna, just take the homing helix. Unless you’re an amazing shot, I’m not.
I’ve been playing Reyna (I’m like rank 8 or 9 with her), working on getting to mastery with her. I have to say that compared to other supports, she just seems a bit underwhelming. Miko can keep up a constant heal which helps keep people on the front lines. Reyna’s overshield just doesn’t last very long and is pretty easy to pop. You’re supposed to be able to charge it with plasma pulse but I have a hard time noticing that having any effect.
Her priority target is cool but compared to Alani’s geyser, seems subpar. The geyser weakens people and makes them super easy to attack since it holds them in the air. Someone hit with priority target can always retreat to cover or behind minions.
Her damage output is pretty low although honestly I don’t mind this, as a support her damage output should be low. Overall, I just feel like Miko and Alani seem to be the better supports. Heals seem better than shields and their ultimates seem a lot more useful too. Too many things go through Reyna’s ult and people can always just waltz right into it and melee you.
I’ll keep playing Reyna and maybe given more time I’ll change my mind. Right now it just seems like she could use a bit of a buff to put her more in line with other supports.