I looked for this topic and was unable to find it. So if I’m cloning a thread, I apologize.
@jythri I just wanted to start a discussion on the Dojo as I think it can be improved. I feel others will have ideas as well.
First I love the Dojo and asked for it specifically (along with many others) several months back. So VERY glad to see this implemented. I would like to see a few things added/tweaked. My main feedback is that it’s pretty great as is! I really only see changes needed in terms of the difficulty. Here are the main issues I have:
- I read the moves when I first drop in and it takes me a bit to figure out what I want to spend my level up perk points on. While this is going on, I get extra levels and it just extends the process so I don’t get into it until I’m nearly maxed level.
- The waves need to have more minions and an occasional single “Mini boss” type. The reason I say this is that I never get a chance to run through all my cool downs to figure out rotations that work. They just die too quickly for me to compare which type of attacks might work better. I don’t think they need to do any more damage, but adding more bots, HP, and maybe slowing them down so they won’t cross too quickly either would be helpful.
- I think it’d be great if you could try a VERY advanced difficulty where you can put legendary combinations, etc. to the test. Something where you go in level 10, with all gear active.
- Along with that, I’d love it if you could choose 2 different gear load-outs for A-B comparisons on damage output/reduction/etc.
That’s all I really have. I like everything about the level deign and that it’s a mini PvP match as well.
Thanks for the awesome update! It’s incredible work, really!