Incoming large text wall:
Yea. The quake series is such a jumble of poorly connected games. I feel like only Quake 2 and Quake 4 really thematically connect. Quake 1 is great. But it never got a real sequel.
I liked Quake 2 and 3 even though 2 was it’s own new thing that felt closer to Doom than Quake. And later I started to really hate Quake 2’s weapons because the pistol was an infinite pea shooter and no weapon felt memorable or satisfying or impactful. I vaguely remember a less good bfg in that one.
Quake 3 was great from a PvP standpoint. Kinda terrible if you wanted another co-op/solo/campaign game. Then everything since then from ID has been kind of meh.
I finished doom 3 and kind of enjoyed it solo but because it came out without co-op at first (or maybe even multiplayer), I kind of didn’t care very much about it. I never played the DLC expansion for it. I tried to experience co-op later on the 360 version of it but it was a little bit too little too late and barely played by anyone.
Quake 4 is a tiny blur to me. I played until some mission has you wake up without all your gear/ammo that you had collected so far because you got captured. I’m so tired of that mechanic in games. I generally end up losing interest in the game at that point. Which is what happened to me in Quake 4. So I never got past that point. And consoles were starting to win me over by that point. Wii, 360, etc…
Then my xbox one came with wolfenstein. I thought ok, I’ll try it out. At some point in the campaign you get captured and lose all your stuff. I lost interest again. Please stop doing this ID, hahhaa. I understand why you might do it I guess, but it just pisses me off as the player. I had been saving ammo for apparently no reason?
Is it some attempt to attempt to be like the episodes of doom 1? Where you don’t retain anything between them? In all honesty I preferred Doom 2’s structure. A singular episode of 30 levels. What you manage to retain between maps is part of your uniqueness in your playthrough. If you managed to hoard rocket ammo until you encountered a cyberdemon, good for me. Now he’s not as hard to beat. Etc… But each level is traditionally able to be beat from scratch without having anything from a previous map. But things you have retained just might help you get through certain parts a little faster or more likely.
Rage. Bought it for cheap way after release. Got lost or stuck or something. Missed borderlands waypoints to help me know where to go. Exchanged it for game credit. I might give it another chance some day. But the Mad Max game probably means I won’t.
I did the digital preorder on xbox one and got the free Doom 1 and Doom 2 downloads. I started a playthrough from the beginning where I didn’t use save/load. If I died I started at the beginning of the level with nothing. If I need to stop for some reason I can save, but I can only use that load once. But I can continue from the latest level I’ve reached as many times as I want. In other words, I end up experiencing the levels probably as they were tested, without starting with anything. And I ended up seeing and re-remembering how each level can be played from the start with just a pistol and 50 bullets. Ultra violence though. Nightmare would have to be in co-op or with frequent save/loads and much run, pray, hide. And while it might sound like I’m contradicting my own playing style preferences, keep in mind I chose it and the game didn’t choose it for me. And it adds some element of suspense to dying/not dying. And I’ve played the game so many times, that it felt like a neat rule to impose on myself. If anyone is up to playing it online via xbox one/360, let me know. It has terrible online matchmaking (no drop in / drop out co-op. you can’t just start a multiplayer game and get started playing while waiting on randoms to join).
And yes. I decided also to call it Doom 4 personally. Because rebooting naming is silly. I understand why it’s done but I’m going to call it what it is. For one thing, it’s easier to talk about without parenthesis.
And here’s a list of stupidly named followup products throughout the years:
xbox one - makes the 360 name not seem as stupid. but the 360 is probably what caused them weird naming later
the new ipad - seriously! I keep waiting to hear that they’ll release one called “the next ipad”. love the hardware tho.
Star Trek (2009) - though they made reboot part of the story so not as bad as others,
Wii U - nobody that casually bought a Wii even knows what a Wii u is or that it might be a separate console
Ok. Devils Advocate. Here are some marketing reasons why Doom 4 might have been considered a bad idea. They might think that some newer players won’t be interested in entering a game series they haven’t played before in the middle of it instead of from the very first one.
Counter: how about players who have heard of the series, maybe played it casually, who hear about “Doom” and think “oh, maybe it’s just a remaster of the original Doom. Pass”.
More Devils Advocate. But Doom 4 is a reboot/retelling of the story, so lets just call it Doom.
Counter: you didn’t do that with Doom 3 but that was a reboot/retelling. So why not call it Doom 4 or even “Doom Infinity” or something to highlight the SnapMap feature supplying players with the ability to make maps “forever”.
Ok. I wrote too much. Eyes tired and need lunch. Later…