Considering the fact that this games narrative and setting changed or evolved several times throughout development I wouldn’t be surprised if the area had a purpose or content that sort of got pushes aside.
While a big open arena is reminiscent of BL2 raid encounters developers who worked on both games said they wanted to move away from BL2s boss structure where they frequently just had a big boss in a big room with a ton of HP and only 3 to 5 attacks/ mechanics. They want encounters to be shorter, but have far more going on.
This arena screams BL2 raid boss. Maybe that is why it isn’t in the game right now. They found it contradictory to the direction they wanted to head with bosses in general so they put a tack in it until they found time to make something cool that would work with the existing area mapped out. This is just one guys theory based of scraps of info from interviews mixed with my active imagination.