Basically wound prevents healing by 60 (66?)% so you can effectively take on a character that has healer near
Wounds reduce all healing received by the wounded target by 60%, so a heal that would regularly heal for 100 will only heal for 40.
You can tell if a target is wounded by the visual of red crosses floating around the target.
I dunno, you get Reyna some cool down gear and she can be a dedicated healer herself. Miko can also combat heal also if you take his whole right tree. Wellā¦not the whole right tree, but even if you take a few of them with reload and attack speed he can dish out some pretty sick damage for a support.
It depends on who the support is. In the case of Alani there is no negative effect because she does really good damage, has a stun, and is a range character.
Ambra on the other hand can be problematic damage wise because she is melee until lvl7 and have the mutation unlocked. If she is up against a bunch of range characters that are smart enough to keep their distance and are willing to collapse on her if she tries to get close the most she can do damage wise is poke minions that come w/i melee range.
Reyna is a short to mid ranged support character w/ high damage potential if she can consistently mark targets and hit what she is shooting at at range (her accuracy is horrible at range).
Post patch Kleese is ridiculously good against a melee centric team and can completely control the lane on Overgrowth, Echelon, Paradise, and Coldsnap.
You make a good point. Additionally her legendary seems to encourages that role. It just takes a while to get there compared to Miko who starts healing out the gate.
Sheās much better off dedicating herself as a secondary support and focus on upping damage for herself and allies. The legendary is nice but itās kinda meant fora type of Reyna that isnāt really optimal.
Agreed.
In my experience, a Healing Over Time character (ambra is my favorite) plus a burst healer (Reyna/Alani) seems to be the most efficient. The burst can help get individuals up from the brink of death to stay at least near the fray, while the healing over time can kind of keep the entire team topped off whatever the burst canāt hit immediately. I prefer a Reyna who can heal around 300 health starting at level 4 (plus 260 overshield and 120 shield!) with an ambra using her level 3 mutation to heal her sunspots. those two will keep health up effortlessly.
I also enjoy an ambra with a Kleese. He is also vaguely a burst shielder depending on helix choices and situations, but the area denial of ambra and kleese together means allies will have more shields that have to be eaten through before health is hit, and once shields are back up the health can be refilled no worries. adding kleeseās healing chair into this also helps healing.
Going from this, if you are looking for a single-healer build, definitely go with someone who can group heal. theres a noticeable lack of healing from a team with only a miko, reyna, or even an alani. thatās where characters like ambra or kleese really stand out in terms of team support, which is what healers should be focusing on.
It is viable in incursion. Not sure how good the people we played were but me (as ambra) my friend (alani) were leveling with randoms and went undefeated with ambra, alani, miko, thorn, and i think montana.
Even against a team of people that can wound (galalea, deande, melka, phebeā¦).
In incursion the 3 healers sat at the front line and never died, our minions (and most likely thorn) trashed the first sentery bought the enemy base turrets and pushed back to the 2nd sentury with little to no effort.
Only time we had problems were the wound team and eventualle we got our foothold and took out their sentury before time ran out.
Two healers can work, but they have to be done properly. For example, a Reyna and a Kleese are going to be weaker than a Miko/Ambra or Reyna/Alani.
Ideally, there should be a split priority between the two: Shield healer, and regular healer,. Optionally, one can be a soft healer, going more into DPS and just trading on their DPS abilities primarily(Ambras and Alanis demonstrated this before their nerfings) while a pure healer focuses on the rest of the team.
Chief above anything else though, should be communication. If you run two healers, make sure they know whoās doing what BEFORE the match starts. If they both focus on healing, your team will have a very solid chin, but youāll be giving up a lot of DPS for it. Orā¦they could both DPS, ignoring heals, and make life hell for everyone, themselves included.
I differ mi amigo. She can main heal like the rest, just like Ambra can
iinncursion you should never need more than 1 support, not sure what the strat 4 meltdown is
im not reyna hating but the other alani healed only 18440 which is awful in what look like a game that went some distance. also healing given includes shield heals which will inflate your stats
Healing is healing bro and that pic was just showing she can main heal not my opponents healing stats. To heal 80k is more than enough tp main heal
shield heal and over shield heals is not even remotely close to the same. Throw in the fact that half is applied to yourself. Reyna healing stats always need to be taken with a grain of salt.
And thatās a 4v5 in which you won, clearly there was a large gap in skill.
what swede said, half of whatever your HG is was on yourself inflating your stats⦠like sure you sustained yourself well but that not really the point of support is it? miko nd ambra can easily clear 100k with usually only 2000 to 4000 of it being on themselves, alani is typically less because you need to build stacks but i can still clear 80k with her no problen. I like reyna but if your playing competitive you only take her if the other 3 i mentioned are banned or taken
Lmao. Reyna can main heal. The fact i kept a team alive against a 100 premade on incursion proves it. They were actually decent but we wrre better
Whoa donāt start a fight guys
No 5 man that loses a 5v4 is decent lol