With a recent update my favorite luchador got nerfed into the ground, admittedly some of the things done needed to happen. Less damage everywhere except clothesline, less health, a less powerful ultimate, a smaller dragon splash with less damage, they really went to town on him.
The reduction in stun makes sense, he could easily get a double or triple kill on his own with it, but the rest of his character shouldnt have suffered with it.
His drop kick is next to useless and his LVL 8 helix is as well. he’s my most played character and i can easily say that finding a situation for dropkicking something is limited only to an unaware enemy.
His LVL1 helix mutation isn’t very useful unless you pick ropeadope at LVL 4, which isnt very useful, why wouldn’t you chose a knock-up? ropeadope is OK for slowing and damaging a minion wave, but on most incursion maps you can just go behind the team and use the single clothesline/knock up for similar effect.
Not to mention the beefy luchador somehow has less health than rath, a skinny samurai, its almost as if his nerf basically goes against his character model.
This may be crazy, but he IS a Luchador, so why not give him jump height, or a double jump as a helix choice? Would allow for more versatility and accuracy with dragon splash, as well as a small amount of escape-ability.
I think his primary damage is fair now, but what id like to see is a damage buff to Clap, with a reduced range at LVL 3 helix, like 80% range instead of 100% but with clap back to original damage, or perhaps a redesign of the LVL 3 right helix to make that a more viable choice.