Dragon Splash upwards collision feels bad

When using El Dragón, his Splash has unit collision while he moves upward which can cause him to get stuck underneath a lot of units on the field, both player and minion alike, and result in the attack whiffing or the Dragón dying.
I think he needs to lose the unit collision and simply let Dragon jump into the air as long as there’s no terrain in his way or while under CC effect. It’s very easy to get stuck in the heat of a skirmish and I have gotten killed more than once because of this.

I don’t see any reason for him to have unit collision during this move, so please consider it.

Thank you.

2 Likes

Piggy backing off this, El Dragon’s charge should also not be so susceptible to stopping when making contact with terrain. When hitting the slight edge of a ramp or a wall at a very acute angle, El Dragon comes to a full and complete stop. I think he should glance off of terrain he hits at a sharp enough angle.