Personally since the cryo anoint was buffed I’ve found it way to strong for such an easy buff to maintain. 100% flat dmg buff that can last a near unlimited amount of time with minimum effort involved compared to every other anoint out there just makes it super super strong. Do I want to see it nerfed into the ground or reverted? No I do not, so I propose an adjustment.
Have the cryo anoint start off at +50% dmg once sentinel is used, but for each kill the anoint stacks %5-10 additional cryo upto the %100 bonus, but have to at least get a kill every 5-10 seconds to keep the anoint stacked.
Reason why I believe this is a good idea is the fact that since this anoint has been buffed it’s been pretty much standardized for any build and makes majority of current content trivial at best with absolute trash builds/gameplay involved. As long u run this anoint ur dmg is doubled just for being able to press a single button. Completely makes all other anoints near pointless to use except in very niche situations and even then it comes down to personal style of gameplay. Hell it even makes some absolute trash weapons viable, which is cool in a sense, but I would rather make trash gear work thru build synergy or some type of strategy other than press shiny button and all will be solved.
Zane needed the extra love don’t get me wrong here, but it just makes the gameplay feel very stale. Theres already a limited amount of weapons to use at a viable rate already and I feel the this anoint in its current state pigeon holes that feeling of being limited even further. This either needs some form of attention, or hopefully Mayhem 2.0 fixes the current difficulty scaling issues of the game.