Another one of the weapons I missed out of a previous list is the Cobra. Along with the skin that the Assassins drop, it’s more of an elusive mystery than a legitimate in game drop. Surely having played the DLC since the day it originally dropped and done ‘xxx’ laps of the Beatdown I should have had it by now. So again, this is unacceptable really for a weapon to be listed and not obtainable, causing people to lose untold hours of their lives trying to obtain something they never will. And we are talking about all the most dedicated players.
I’d like you guys to question multiple drops from bosses too unless they are viable. Captain Flynt, The Assassins and BNK3R are particular culprits. Sparky Flynt at least addressed daddies issues, so if this could be done then it should be considered for all multidrop enemy. King Mong has multiple drops yet they seem to appear. Why is it different from one to another?
I did a Fresh Start with sal today and i have a Total Blast! The Last Time i felt this way was my very First playthrough. And i Really think they did something with the Blue and Purple gear Droprates. Im lvl 17 and i have EVERY Slot Filet with Blue and Purple gear (and still my lvl 9 Harold). I Never had such good Loot this early! I Need to Play more! And pls. GBX give me some Battleborn News!
I’ve always hated starting new characters in BL2 because of that incredibly long tutorial section on the glaciers. I understand the game truly starts once you actually begin the mission to get Claptraps boat back, but for the real game for me starts once I actually beat Captain Flynt and move on. I can appreciate the Pre Sequel for just giving you the Helios and OZ kit/Deadlift missions before delivering you to Concordia.
As for drop rates, I’ve more legendary’s in my regular playthroughs than when I played on the Last Gen. Gotten Bouncy Bunnies, a Storm Front, Infinity, a Bitch, a Volcano and 2 Flakkers without even trying.
Now is it just me, or does the Pre Sequel has Legendary’s in the shop available too often?