I made a post earlier regarding drop rates, I’m making another one to be more extensive in what I mean by drop rates. First I would like to Thank Gearbox for the things they have fixed so far and in doing so makes the game much funner to play.
Now that the formalities are taken care of, I would like to focus on mayhem 4.
In the introduction of mayhem 4, I was very excited to know I would be challenged again. I was hoping in Mayhem 4 that the loot rate overall would increase, but it did not. Bosses, and mobs got harder just for the fun i guess. The drops would be as pitiful as mayhem 1. Then comes the dedicated loot pools.
Some would hope that with dedicated loot pools that the drop rate for that item would drastically increase. We all found out that this was far from what we expected. You basically had a better chance to get that weapon from anyone because of legendary rarity. With the concept of dedicated loot pools put into our minds, bodies, and souls; we ventured forth farming a single boss for hours and hours to not get the item we were looking for.
Another issue with dedicated loot drops is having loot dedicated to trials such as the trial of instinct. These trials take 15-30 minutes to beat just for a mod. Recently you guys buffed drop rates for trial bosses, and rare spawns. Which we do appreciate. But the fact of the matter still stands that there is hundreds of versions of the item we want. The time it takes for us to actually get a decent roll is still very long. Therefore I suggest that no dedicated loot pool should be in any trial.
At the completion on the story, mayhem 4 is introduced to make it harder for vault hunters. With more difficult enemies, non anointed legendaries do nothing to enemies. Which is why I believe non anointed gear should not drop in mayhem 4. (Including blue and purple rarity being anointed)
Finally, with the recent release of the DLC, I thank the developers for the drop rate increase in that. Jackbot drops new mods almost every time, and it doesn’t eliminate the concept of farming because there are so many roles items have in borderlands. The drop rate of the dlc is what I believe drop rate should be in mayhem 4. I understand you developers are working on mayhem 2.0, but if you were able to increase drop rate for trial bosses and rare spawns, then I see no reason why you can’t increase it for all bosses. I really enjoy the game, and I just want to See the game grow even more. If anyone has anything they would like to add feel free to comment, and if you don’t agree, comment as well. I want to see everyone’s point of view on this issue