As requested here.
I am writing up a little request to the Gearbox team.
In my mod Bulletmod, located here
I use missiles in place of every “bullet” weapon in the game with those missiles having their maneuvering and target picking options set to 0. However It has occurred to us that this likely does not the game engine from running these calculations even if they are ultimately impactless.
It was suggested that, if possible, we would benefit from Gearbox developers adding a gutted missile type to the game engine, functionally identical to current missiles but without any of the maneuvering script.
From a layman’s perspective I feel this should be relatively easy compared to a lot of other options but without having the code in front of me I could never say. That said another way to accomplish this may be to add a switch that when say the rotation thrust is set to 0 it skips the block of code that usually handles it.
Either way the mod community would greatly benefit from this small option and we thank you guys at Gearbox for considering it.