I wonder how the economy will be handled in BL3.
Playing BL1 remaster and BL2 simultaneously now the economic differences are a bit stark, particularly in early game.
BL1 money is somewhat scarce, and stuff costs a ton. BL2, money and gear worth money is plentiful and there are options to make it even easier to buy some things.
Weapons in vendors are one example. In BL2 I usually have picked up enough weapons and gear to be able to afford anything in the vendor (unless a very rare legendary shows up). In BL1 stuff in the vendor often is way too expensive for me, and even health vials can be a stretch.
Then there is SDU upgrades. In BL2 eridium is reasonably plentiful (for some value of plentiful) and SDUs can be had quickly. And if you don’t find enough, farming the slot machines (or even the lockers in Sanctuary) can get you what you need for not a lot of cash.
In BL1 SDU upgrades are danged expensive, and you really need to think about what you need.
Of course, in TPS SDU upgrades are even easier, the drop rate for moon rocks is much higher than eridium. Cash is tight, though, more similar to BL1 than 2.
Will BL3 be more liberal with cash like 2, or tighter like 1?
And the supplementary currencies question. BL2 got a little crazy with both eridium and Torgue tokens. I can envision, since we’re going to new worlds beyond Pandora that we’ll have a universal currency (standard dollars, lets say) that can be used anywhere, and each world having it’s own unique currency that allows you to buy special items on that world.
I can think of many interesting things that can happen with multiple balances of multiple currencies.