(edited) So mayhem 2.0 kind of fell flat, let's discuss how it could be fixed/improved

Mayhem 2.0 is here!!! More and better Loot!!! Higher difficulty!! New “fun” gameplay modifiers… oh god it’s on fire… So mayhem 2.0 came and landed with a thud, it has some good point but a lot of bad points. and most of the disappointment is it feels worse than the lackluster mayhem 1.0 (1.5 technically) and improves on a lot of issues with M1.0 but creates a lot of new issues. I will try to present all/most of my/others issues with M2.0 so hopefully someone higher up will take notice.

First issueThe Mods. when we were told we would get new, wacky, and fun mods, no one was expecting a smoking skull called DEATH or a homing nova-sickle. needless to say the mods aren’t what we expected nor what we wanted. for the most part what i saw people anticipating were mods that were both game changers but could be ignored. only a handful of the mods we got fit this bill. I have a entire list of mod ideas that would probably work but that list is too long for this forum post alone (maybe some other time). So moral of this is don’t make the mods too annoying to deal with, this plus the tanky enemies (i’ll get to that) make this game a chore more than anything and that is not what i play borderlands for.

second issuedear god 12500% is big. Ok, gearbox whomever on the balancing team thought 126X ehp was “a good idea” put them in the naughty corner, because it wasn’t a good idea. I do enjoy a good bullet sponge now and then but not when it’s every blasted enemy!! i thought at MOST, M10 would have 4000% ehp probably lower not 3x what i wanted. this is making a issue UVHM in bl2 and tps where ONLY the godly weapons would see use because anything less and you’d be at a significant disadvantage. and with M4 before it felt reasonably balanced where most weapons were useable now it’s sandhawk all the way. (caww…) i didn’t come to borderlands to feel like i’m playing anthem.

third issuethe not so better loot So this will be covering the loot that is mildly better at best, what is better you may ask well very little of the loot is better… yup. The only things to have M10 versions are guns -dropped- by enemies, not from a chest, not from a vendor, not from your mail, and not from quests. And it’s only guns, so to those who wanted M10 shields, artifacts, COM’s, and grenades better luck next time. and the bonus for the guns is only a 2.25x increase while enemies are 126x tankier, anyone else spot the issue here? we get 10 levels worth of a damage increase but enemies are now omega gods?? this is more of a enemies are too tanky point but please just adjust the numbers.

Fourth issue, and why is this still a issuededicated loot not scaling to mayhem difficulty *sigh, why is this not been resolved? please. one thing i never feel good about in any game is farming one boss for all my loot and i feel like this is way too much of a thing in bl3. in all the past borderlands games i farmed almost every boss to get their loot and i felt good once that happened, but in bl3 i have a better chance to get their drop from just killing/doing something that drops a lot of loot, so any vault monster/wotan/CoS and not the boss that drops it. so please consider changing this. please

That about covers everything I’ve both felt and heard people have issues with since mayhem 2.0 came out, other than this dud of a feature revenge of the cartels is ok, and the loot the universe event is alright so only if M2.0 didn’t fall flat then this update would be nice.

as a side note to gearbox, can you fill the community in more on updates like this? the negative reaction would have been lessened and maybe avoided if we knew the numbers of everything and how it worked in detail. so just a suggestion for the future. <3

If you have any ideas on ways M2.0 can be improved, such as new modifier ideas/ changes to existing modifiers. ways to ballance player power vs. enemy power. ways to get people to play M10. etc…

also i feel like what i’m about to say might be true (no way to prove) but it feels like M10 was balanced to make the dummy good guns from before feel more balanced and then the new guns were balanced around M10, because all the previous flagship guns feel ok while every other gun bad, and all the new guns are really powerful. if this is true and that is how M10 got it’s 12500% B.S. and why most guns don’t feel viable anymore.

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Not to mention the glitches. Gearbox already dropped a hotfix removing “Boundry Issues” modifier, because it caused an audio glitch.


And I’ve seen a glitch with the freeze tag modifier a couple of times myself, where the cryo balls become invincible and follow you, freezing you so you can’t outrun them and can’t break them.
People are already finding glitches, so expect more hotfixes going forward to sort this.

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a lot of these “issues” sound a bit personal…

i’m seeing a LOT of people actualy liking everything you seem not to… :rofl:

it took me… 12 hours of game time to farm items for mayhem 10… SOLO! i haven’t died once… hell, i allmost can’t remember what FFYL looks like :rofl:

dedicated drops are the same as they where in mayhem 1.0 (and they added the 2 snipers to the dedicated lootpool in DLC 2)

most people wouldn’t even understand those numbers (or interpret them incorrectly)

did you ever code a piece of software? if you would, you’d know that bugs WILL happen…

they managed the issue… it will be back when they fixed the error…

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Was looking for more of a challenge tbh.

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Actually, I have, though it was nowhere near as complex as borderlands games, to be fair. I tested the code thoroughly and ensured it worked before releasing it.
I get that bugs will happen, but gearbox really need to do way more testing before releasing things. EVERYTHING they release at the moment seems to have tons of bugs.
I understand a few sneaking through, when playing in an unusual way, but common glitches from general play should have been caught.

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you significantly underestimate how much people understand how something would generally be like before it even comes out. and of course it would be put in a form that even the simplest person would be able to get a idea, all i ask is enough info so the community can prematurely decide if something would be bad from word go or not

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Playing amara and even at mayhem 2 this game is unplayable

This sound glitch is awful and every single time it crashes

fair m4 was easy after you got a decent build but i think it is too much hp, i don’t like every enemy being a “mini boss” but if you enjoy continue enjoying

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I feel this is very subjective. IMO, all wrinkles to be ironed out aside, this update has lit BL3 on fire. Incredible additions… I just think back to base game til now and I think we are all very spoilt.

The game is awsome in so many respects

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Lol nice post OP, I see the shills have come out in full force to try and invalidate it. To be expected I guess… anyway, please don’t forget about the modifier slot machine issue. I don’t want to spend my whole fkin evening rerolling for desired modifier combinations. Make a way to select each modifier directly.

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Dude I’ve kept the same modifiers since the update

  • lootsplosion
  • Healy avenger
  • Chain gang
  • Buddy System

And you telling us you gotta reroll every morning… The mods persist after save quits

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I change up modifiers based on what I’m playing, for instance, farming sandhawk on mayhem 10 I like big kick, chain gang, mob mentality and not the face, all modifiers that make storming mobs of enemies very difficult but make katagowa go down in less than 3 mins with a shock smg. Being able to select modifiers was what made mayhem 2.0 attractive before update… rerolling a million times to find the modifier combinations I want is not at all fun.

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I think the general idea behind the modifiers is alright, but the problem is lack of variety and general risk vs reward in my opinion. The ones that increase gun damage at expense of recoil, and the one that increases crit at the expense of body shots, those are good effects in my opinion. All the other ones, are either unremarkable, or just outright obnoxious or in some cases straight up unfun to deal with. It also feels like there’s been an increase of random attacks from enemies that take you from something like 50k+ shields to 0 health instantly.

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Why not just keep a practical set of mods… You’re fishing for buff rather than just take the most, less intrusive mod set and carry on slassing as normal.

The argument that reroll is a hassle is moot. Takes seconds to roll up some nice Mayhem and head out for the day.

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So your idea of what’s a good modifier system is something that promotes you to take the “least intrusive” options and keep them all the time? So what’s the point of them if we are trying to take the ones that have the least impact on gameplay? Why should the other ones exist? There’s only a handful of half decent rolls that don’t totally mess up gameplay. Why are there elemental immunity ones and massively crit reducing ones etc … So dumb imo.

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If changing up the modifiers and “choose your own mayhem modifiers” was not intended the devs would have made mayhem 2.0 with static modifiers. Like I said, the choose your own modifiers aspect was what made mayhem 2.0 attractive to begin with. Some modifiers are more difficult and less rewarding in certain situations than others. Being able to change those up directly and pain-free is necessity.

You say it is moot because everyone is supposed to play like you do? Go be a rude f_k somewhere else

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Because when I feel adventurous I’ll reroll :slight_smile: until then, game plays as normal with beefy foes. Mayhem 2.0 isn’t an issues its an improvement imo

Heck I chose my modifiers? What’s the problem?

The only points that have any merit is your fourth issue and a little of the third.

Regarding the first and second issues, for many the modifiers, they are fun, refreshing, and not nearly as detrimental to play with (outside some exceptions which will probably be addressed sooner than later with balance hot fixes) as the vocal complainers are making it out to be. I don’t follow meta builds and can comfortably play the highest Mayhem levels now regardless of modifiers (prefer Mayhem 8), certain enemies are certainly bullet spongy, but I haven’t acquired the gear to tackle that, yet.

Regarding your third issue, you would expect that increasing difficulty, even with improving the rewards, the difficulty should exceed the gains otherwise there is no point on having difficulty levels, it would be increasing easier levels… You are also grossly exaggerating how much longer it takes to kill stuff, it takes a like 10-15 seconds to kill a Mayhem 10 badass with decent gear acquired from Mayhem 8. Enemies are not dealing more damage than they were before so shields don’t need to scale in shield capacity with increasing Mayhem levels. Only certain modifiers, and situations caused by those modifiers increase incidental damage (spike, and Nova shield stats definitely need to scale though).

There should be a quest implemented that enables the higher Mayhem levels to allow chests/machines/mail to produce higher level Mayhem gear, otherwise you could just have completed the story turn the slider to Mayhem 10 and buy a vending machine weapon or open one of the many Red chest in the Droughts starting area that would trivialize Mayhem 1-9. Quest items should scale at the level you accepted the quest, and drop to whatever lowest Mayhem level you may have changed it to in the time being before completing said quest, or the similar situation with machines/chest above would also occur.

I don’t see it being a necessity or a requirement to make the highest difficulty levels accessible to the entire player base. More of the game game will ultimately be more accessible to other skill levels of players once they sort out some of the gear and skill balances that occurred with the simplified scaling they implemented.

When I want to “choose your own modifiers” I have to reroll for sometimes up to an hour to get the exact combination of modifiers that I desire. That’s a headache. Plain and simple.

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An hour? I find this hard to believe. Ahwell I love the M2.0, haven’t an issues with it

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