I’d like to understand this better.
Let’s say I have 5 rifles, each otherwise identical in 1000 damage bullet output, but with the following differences each:
- 1 also does bonus fire damage (25% for 250/ sec).
- 1 also does bonus shock damage (25% for 250/ sec).
- 1 also does bonus corrosion damage ((25% for 250/ sec).
- 1 also does bonus slag (25%)
- 1 has no bonus damage
I realize I am supposed to “match” elemental weapons with the respective targets. And I realize that some targets resist some types of damage. I am not sure how.
If I were to shoot a bandit who was not wearing a shield, with these guns, would they still each do exactly 1000 damage to the bandit – or does the bandit take more or less from fire or one of the others? Does the bandit have an equal chance to have status effects done to it, or is the chance to ignite or do any other type of status effect (base 25%) affected by the bandit being made out of flesh?
If I were to shoot a Hyperion Bot, would it take less than 1000 damage from all the weapons but the corrosion weapon? Or would it take 1000, and additional damage from the corrosion weapon?
I suppose my question is also this: What exactly do the enemies resist – the DoT, or the base type itself?
Also, if a weapon shoots many projectiles, such as a shotgun, does each pellet have the chance for giving status effects?