kennysded
(Kennysded)
#5
Encore and preamble actually deal the same amount of damage. I always go preamble - smart players find pillars easy to dodge due to sound. And the extra damage from preamble is as much as the second sfp from encore.
The only time I could see instead gratification being good is with pillar storm. And that’s only on a tight corner map like Echelon.
epicender584
(Ambra's Arbiter)
#6
Well, I thought they were the same but then it was pointed out to me that Preambles larger radius can mean larger damage in total by hitting more people
cadecampbell
(Aurox, omnidimensional horror)
#7
Just saw Renaissance, that is like the only non level 10 helix to effect an ult (and a good helix at that)
kennysded
(Kennysded)
#8
Isn’t that the one that reduces the cd? I always wanna take that, but… Progcombo 
1 Like
epicender584
(Ambra's Arbiter)
#10
Don’t forget Rath! (I always do he’s so bland). But he has a cd helix for ult late game. But I’m pretty sure they’re the only ones.
epicender584
(Ambra's Arbiter)
#11
Progcombo makes nullify sooooooooo much more useful. Makes levels 1 to three seem less annoying too. But what do you take on those? You know, now that I think about it, I feel like they put a ton of thought into balancing her first few helices, came back a few months later, and put way less thought into 6 through ten.
cadecampbell
(Aurox, omnidimensional horror)
#12
If they had orendi 6 through 10 thought she would be balanced in helix
epicender584
(Ambra's Arbiter)
#13
Agreed. I think her first five are the most balanced in the entire game. And rather inventive. Best helices idea wise. Then it’s just damage upgrades
kennysded
(Kennysded)
#14
I can’t remember the levels exactly and I’m at IHOP
but… Increased damage, not life steal. Nullify begins shield regen, usually trail of fire even with one or two stealthers. Oh and I always get the push back nullify. I see a lot of blinds, and I don’t get it. Push back has much more utility and works with sfp so well… Then preamble and progcombo
mondo1212
(Stealth Attikus)
#15
The pushback is so good against a melee team, I can count how many times a Rath has tried to ult me only to have his ult rendered useless because he’s spinning in the middle of no where. However, the blind is just as useful, especial with bounce with me and fire walk, since you can nullify right behind them laying down the trail of flames in your wake, which does an absurd amount of damage, and then land a pillar from behind them while they are still blind, plus most of the time they are so disoriented that you can escape if you need to. This is also one of the fastest ways to farm thralls, since they don’t move while flashed and take the full damage from fire walk with me and the subsequent pillar.
1 Like
kennysded
(Kennysded)
#16
Huh. Didn’t know fire did that much. I can see how that could work.
reliikki
(30% more flak)
#17
As already mentioned, Preamble of Pain with Pillarstorm is good. All of those pillars will get that added AOE damage. Glorious.
I do sometimes take Encore just for the fun of it.
The mutation is horrible. I don’t think anyone should touch it, honestly. Better to do 0 DMG but actually have a chance at learning how to aim SFP. No point in playing Orendi if you cripple her damage like that.
Though I have one question, do Pillarstorm pillars also explode instantly if you take the mutation?
1 Like
mondo1212
(Stealth Attikus)
#18
i think the trail of flame does 40 damage per tick, and the damage ticks twice per second for five seconds, so if you nullify just right you can place all the fire in one concentrated spot so they take 400 damage, this is also is before any helix or gear augmentations, and without adding in nullify’s base damage which is 75 at level one. more info here.
kennysded
(Kennysded)
#19
Thanks. I never knew that 
And I was wondering about instant gratification on pillar storm as well, since it doesn’t say unspecced version or anything in description.
epicender584
(Ambra's Arbiter)
#20
They do indeed. Can be strong
reliikki
(30% more flak)
#21
It seems like an interesting thing to try out. Though I think with Preamble the damage potential is still much much higher.
3 Likes
supersawnick
(Master of pendles.)
#22
i get preamble I get lets bounce for nullify along with prognosticombo because it allows me to do the ability death combo. Launch first pillar use nullify to launch towards my target and launch another pillar then finish them with the ult. and then I get pillarstorm and that changes the combo a lot since I begin initiating my attack with my ult then using the pillars to clean up whatever’s left
geno
(Geno)
#23
I usually go with Encore/prognosticombo.
it’s helped me more times than I can count with controlling areas, even with the second sfp doing half damage (which really isn’t that low tbh) having those few seconds to place a sfp back to back or side to side you can still cover a good area.
Encore with Prognosticombo is amazing because if you time it right or have CD reduction gear you really can keep the nullify and sfp’s rolling.
I usually swap between Pillarstorm and Reign of Chaos, more RoC than PS for the sole fact if my sfp is on CD and there’s a group of enemy BB grouped together as soon as Paradigm Shift hits you can drop both sfp on their exit path if they’re not already dead from the mollywhop that is Paradigm Shift.
zefyris
#24
Encore is bugged right now when combined with prognosticombo. The reason you see encore a lot is due to bug exploiting peoples.
Generally speaking, Orendi is hard to play in pvp so when you see an increase in number of Orendi around, it’s usually because some kind of cheese has been publicly discovered. Then the cheese/bug is resolvbed and the number of Orendi on the field just decrease right away.
This has been confirmed by gRant to be fixed in the next content patch, so that’s cool. To answer your question, baring bug exploiting or enemy players that are too stupid to move when there’s an orendi around, Preamble of pain should be your choice in pvp.
Oh, and for the second level helix choice, I usually go with the knockback. As soon as there is a melee or close range enemy, it’s indeniably better, and the flash is mostly useful against ranged. But if you’re close enough of a ranged that your flashbang actually affects him, then you’re probably over extending in the middle of the enemy line. Which is usually not a good idea with Squishy Orendi. knockback help to flee melee and other close range, and also allow you to push back minions and/or players into your pillars. This is a good source of dps as it allows you to overcome the main problem Orendi has (predicting where the enemy will be and not having the enemy escape the AoE) by directing yourself the enemy’s movement right into a pillar behind him.
ImO the flash use is marginal. Even with no melee on the enemy team. It has its use tho, so that’s arguable. When an enemy is starting an ult (like enemy orendi or mellka for example) at close range, Flashbang like that can save you from it by making the opponent waste his ult completely.