I have a semi-recurring issue where an enemy bumps up against me when I’m against an object and I end up pinned without the ability to move. Being unable to move is a quick death sentence on TVHM M4.
I assume collision is a purposeful thing in BL3…as NPCs regularly block doorways on Sanctuary and other places trapping you inside rooms and such but I’m wondering if preventing player movement when you end up between enemies and objects is a design decision or just a byproduct of the collision system?
Also, what purpose does this collision system serve exactly? I remember in EQ there was player collision and it made some sense in that game being a competitive PVE experience. I remember when racing for the contested raid target Emperor Ssraeshza who is in a room accessed by a long narrow hallway we used Enchanters to cast Ogre illusion on people in our raid so we could stand in the hallway and block the other guild from entering the room to contest the kill. I loved that we could do that and thought it was a rather brilliant strat but I don’t really see what purpose the NPC collision serves in this game other than to be annoying.