Ok, so the purpose of this post is to try and demonstrate how Ernest’s defense mode egg is superior to the attack mode. I don’t have a clue, nor do I have the means to try and put together a video with dynamic effects, so a regular post and recorded video will have to do. Let’s begin!
The helix choices and gear I chose are all based on the following: Ernest must stay in the lane as long as possible to disrupt minion waves, slow enemy players, and defend team members from aggressive attackers.
1: Right- Concussive charge
Explosive charges push enemies and Ernest away from the blast when detonated. This skill allows you to push any enemies away from the center of the explosion! Use it to make this flightless bird fly towards safety and push aggressive attackers away from your fellow team members. Great for rescue.
2: Left- Eggslowerator
While in Defense Mode, Power Egg slows enemies in range. The most important helix choice for this build. Anyone caught in the power egg’s effective radius will be slowed. Not for 3 seconds, 2 seconds, etc, but for as long as they stay within the power egg’s reach. May I also add that cloaked enemies walking through will be revealed through the slow effect spiral thingies? Idk what they are called, don’t judge me.
3: M- Mutation M- Middle
Bomb Suit. Grants a damage reduction bonus against area-of-effect damage. +35% damage reduction. THIRTY-FIVE percent. Need I say more? The power egg will almost always be in defense mode, so the added defense bonus will be a great addition to Ernest’s survival. If you do not have this mutation, either helix option will do.
4: Right- Bonus Boom
Increases the maximum number of explosive charges that can be active on the battlefield at once. You can now have up to 4 charges set up around the map at any given time. Set them up whenever they are off of cooldown and activate them when minions or enemies get too close in order to reset their progress when moving through or around the power egg. The more charges, the merrier, I say.
5: Right- Expedited Explosives
Direct Hit reduces Explosive Charge’s cooldown. Rewards accuracy. Landing direct hits will allow you to push yourself (and others) more often. (make sure you push them into inconvenient locations (i.e. off of the map, away from heal stations, away from their healers)
6: Middle mutation(Secondary Strike), Left(Reinforced Shell), or Preferably Right(Proximity Alarm)
You can’t go wrong here. It all depends on what map you are playing on, and how many enemy players have the ability to cloak. If the opposite team has a Pendles, always go right. Any enemies that get close to the Explosive Charges when you go with Proximity Alarm, will literally set off an alarm and reveal them. Combines with the Level 1 right helix option, Concussive Charge, enemies that set off an alarm will also take a little flight, giving you enough time to react to any surprise attacks.
7: Right- Greased Canisters
Increases Grenade Launcher reload speed. Faster reloading= shooting more often= more damage. There is nothing more frustrating than having an enemy in your sights and having an empty grenade launcher. Load quickly to destroy quickly.
8: Right- Hard-Boiled
Increases the damage reduction boost imparted by Power Egg’s Defense Mode. I prefer to choose this helix option over the others to try and minimize the damage that any team members are taking inside the power egg’s radius. I’m not familiar with the diminishing returns on damage reduction, but the odds that your teammates are running damage reduction gear is relatively low. Minions passing through will also be harder to kill, which is a plus whenever the shepherd actives the aoe overshield.
9: Left- Bombastic Blast
Increases Explosive Charge’s blast radius. More reach for the explosion allows you to push people around like your very own puppets. Don’t forget to push them into inconvenient locations for them. Towards team members, towards Galilea’s desecrate field…into the deepest, darkest recesses of space…
10: Left- Gridlock
Enemies damaged by Mine Grid are slowed for a brief time. Placement of the mine grid is key. Place them near chokepoints or whenever the enemy over extends. They will either have to take a long detour, leaving them exposed to your team for longer periods of time, OR run through your mines, take damage, aaaaaand leave them exposed to your team for longer periods of time. win-win.
Almost forgot. The gear for this build- Ernest’s legendary, damage reduction w/reload speed, and reload speed w/health regen.
I’ll try to embed the video here. If it doesn’t work ill post a link. I hope this is helpful!
I cant embed videos for the life of me SIGH. Heres a link: Part 1: https://www.youtube.com/watch?v=NhCYYIpBczY&t=13s