So far I have found so many issues with the game specially on hw1 I decided to make a list where people need to put good explanations of their bugs:
capturing frigates on mission 3 fails to give you back the captured ships.
because the physics (ballistic) system is not being used gearbox modified all the unit stats and balance around the RNG system, meaning ships like destroyers are hard countering frigates, ships move weirdly.
I did warn people about this change, but everyone said it was not a big deal… now you are seeing the consequences.
Multiple queues are limited to 2, this broke balance further in hw1.
Support frigates needing to dock with ships means they cannot repair fast nor at long range nor actually support.
support frigates cannot hyperspace while carrying strike craft.
Formations are completely broken (they are not working at all) this also is because the game is using RNG instead of ballistic system.
capturing carriers or alike will not allow you to build ships with them.
because they are using triggers instead of game mechanics capturing resource collectors on missions where you have to destroy them, will consider them as alive and keep giving resources ad infinitum to carriers to magically keep popping fighters or frigates.
capturing ships sometimes will make them pop out ships from the enemy team (carriers).
the special ability keys mostly do NOT work with bandbox selection, this includes salvage frigates (and pretty much means its a pain to use them).
because ships aren’t taking onto account collision paths on the asteroids missions fighters will not evade asteroids and will get massively crushed.
friendly ships keep attacking ships that are already being hold by enough salvage corvettes meaning they often destroy your prey.
shift+click for queuing fast 5 on 5 ships does not work.
there seems to be an arbitrarily low strike craft build limit active?
The UI ships icons are night impossible to clearly identify what do you have selected.
the mouse seems to be lagging (is it hardware accelerated?)
salvage corvettes suddenly seem able to easily capture enemy corvettes (this is because it seems… evasion mechanics were disabled because they do not affect the RNG system) so they fly linearly and just get clamped easily.
salvage corvettes are not showing their capture beam animation.
the camera zooming out seems to be limited so much you cannot have a good view of the battles unless you go into tactical view which…
tactical view Is broken.
the game randomly crashes on missions 4/5
missing select unused harvesters button.
gearbox did it on purpose but why research needs to cost resources at all? it could have been left to work just like hw1, this seems to be an unnecessary change.
anyone else with bugs and issues to report? I suggest you post them here. along with the support system of gearbox.