Thanks for the build!
Could you please elaborate on the 288 % weapon damage modifier? I am very interested which skill works additive and which works multiplicative.
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You would probably be interested in Demonite’s video about FL4K’s multiplicative damage skills. I’m not sure anyone else has tested them in as much detail
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Hey man, not sure why you’re having pet survivability issues with my build?
Based on the skill tree you posted, the only health based difference to my build is that
- you’ve invested 1 point into Rage and Recover which heals 1.6% of missing health after a kill for 3 seconds. I’ve tested this skill myself and it’s completely overshadowed by the max health % based regen given to the pet (via BFF) through Self Repairing Systems and Who Rescued Who.
- You have put 1 more point into Pack tactics which gives your pet an additional 5% health.
- You haven’t got any points into He Bites! meaning your pet has 0% damage reflected compared to the 10% that my build has.
- You’ve also put 1 point into Hive Mind which means your pet is taking 5% of the damage that Flak would otherwise be taking.
It seems like you’re getting 3.2% missing health after a kill (the pets + flak via all my bffs) as well as an extra 5% health on your pet (and flak) from the extra point in Pack Tactics but you lack the 10% damage reflection from he bites and are taking 5% of damage that flak would be taking from hive mind. Doesn’t seem like there should be a vast difference in terms of survivability between the builds, let me know if i’m missing something
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Glad you liked it!
As far as flak’s damage calculations I go into some depth about the way rakk damage is calculated in this video (eg how interplanetary stalker bonuses actually interact with big game buffs + collector cosmic stalker class mod buff) https://www.youtube.com/watch?v=82Lu6UGZkpo&t=6s
As far as 288% weapon damage increases (ignoring guardian rank bonuses) that I discussed in the Pet Build video, it comes from:
50% - Power Inside
30% - Hidden Machine
12% (10 stacks) - Furious Attack
25% (while still)- Turn Tail and Run
25% - The Fast and the Furryous
40% (10 stacks) - Frenzy
12% - Persistence Hunter
10% - Pack Tactics
13% + 26% - Skag Pet Bonus
20% (while Gamma Burst is active) - Empathic Rage
25% - Class Mod bonus
Demonite has a video where he discusses the damage calculations of flak as well if you’re interested: https://www.youtube.com/watch?v=60rRl0frkKk
Thanks for checking it out. I haven’t ever had success with who rescued who. I tried it with a few different builds before settling with this one, and never was able to save my pet. Maybe I just didn’t have the right build though.
Burst aid seemed to work very well, but it does rely on gamma burst. I would have put points into pack tactics, but I wanted to put more points into he bites, and barbaric Yawp. Your path is interesting though, and definitely does have more pure damage.
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jbow2020
(PSN: JayBowdy)
#14
I run similar on my medic, however it focuses more on group synergy healing. It is very hard for you to die and your pet as well. My wife loves it since she does all the killing with her siren
But i still get decent enough kills:
Fl4k the Med!c Build
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Drummel
(Drummel)
#15
My red fang is also giving me a point in he bites, and a few into pet power. Otherwise I believe having that larger health pool and getting health regen from kills is what’s keeping it alive when facing mobs of badassss; Your build is also going for burst damage with using the action skill more often for the initial 50% damage boost. My build tries to extend the gamma burst and have my pet taking all aggro as long as possible so I can take full advantage of the skills that boost damage while not being targeted and at full health. The moment gamma burst wears off I am being targeted. The moment the pet dies I’m being targeted. My build relies on topped off to get the cool down within 6 seconds of gamma burst ending; so I am only scrambling for a few seconds then. I played your build vs mine on TVHM M3 slaughter shaft with same modifiers and I was more successful with mine. The only gear specific item for these runs was using a corrosive cutsman and redfang. I use a low shield (3400) with fast regen and delay to keep topped off optimal as well. ( Because my build relies on a perk earned in guardian ranks to keep my skills active I call it an end game build, which not having these perks may make your build more preferable to others). Im not trying argue for what’s best only presenting that by using a key guardian rank perk (topped off) with a couple gear items has given me a build that I can solo TVHM M3 slaughter shaft with: not an easy run especially by round 4 but still doable.
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Interesting yeah and each to their own, I think it’s great that even with such a similar build there are differentiating factors that work better for people with different preferences on how they like to play. The cutsman nerf and hex nerf is pretty rough for flak, how do you see this impacting your build as you tend to favour the cutsman quite a lot?
Drummel
(Drummel)
#17
I only favored the cutsman because on the hardest challenge it was the only viable weapon I could keep my pet alive with and tear down mobs at the same time. With the pet buff I’m going to play around with my build again; try to remove some of tankier aspects and perhaps go back to an earlier build where I had my pet dealing more damage (or keep my tank build but now try new guns)Your build may be the strongest as well now since I don’t have to worry about pet survival as much; I liked the damage your build just couldn’t get my pet to survive long enough and once the aggro was on me it became too much running for survival. I won’t be able to test for a few hours. Are you testing your build on TVHM M3 Slaughter shaft??
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spytock1
(Spy what?)
#18
I really enjoy your videos and builds for fl4k, would consider addind the build link from the borderlands website or just in text format with the items you use. Videos are nice but i find it useful to have text version too. Anyways, thanks for the work you put towards the beastmaster class
2 Likes
Glad you enjoyed my videos dude 
Yeah i’d be happy to add a build link but I can’t see the interactive builder on the borderlands site at the moment. Is it still available?
3 Likes
spytock1
(Spy what?)
#20
It has been down since yesterday
ahh i see, is it coming back or have they taken it down for good?
spytock1
(Spy what?)
#22
Pretty sure its coming back
ELPRESADOR
(Elpresador)
#23
Mind you not all these damage boost are applied consistently throughout the fight as the power inside only applies for 15 seconds after you use gamma burst or any action skill. Then you’re reduced to 238% and if you’re moving 213%. Right away you’ll have insane burst dps right off the bat but between the use of AS and your character moving your total % will generally be closer to 200% idk for me power inside may not be worth it unless you’re guaranteed to have full health for the full 15 seconds each time otherwise the value tapers off. Hidden machine is also situational too if you’re using gamma burst if the pet doesnt pull aggro you lose another 30%. Hidden machines synergy with fade away and its augments were strong but with gamma burst it drops off. The start of the fight will surely start off strong if you have the drop but you can have a lot of damage drop off as well up to 135% from turn tail and run, hidden machine, the power inside, and the fast and the furryous
I for one prefer the stacking skills because they stack fast and are generally full as long as you’re firing the whole time and your pet hits enemies and he bites synergizes with frenzy really well because reflected damage counts as the pet attacking.
I feel this build would work considerably better with fade away or gitm plus augments. You could start the battle of fill up your stack skills then trigger fade away at full health and you have the optimal boss killing setup with unblinking eye and not my circus for after the 3 shots to keep hidden machine, the power inside, and the fast and the furious rolling( of course to get the most out of the power inside you have to get your three shots off quick so you can go full auto after
Drummel
(Drummel)
#24
So the cutsman nerf didn’t hurt me much, In fact I picked up an new fire one to go with my corrosive while testing some builds tonight. What I’m happy to report is that my tanky build isn’t necessary anymore, but with it my pet only died once during 5 rounds on TVHM M3 “SS”. So now I have been experimenting. I tried a build that included the power within, but ultimately decided that skill wasn’t worth the points to get it as it only last 15 seconds and I like to extend gamma burst to its max so it’s up time isn’t worth the damage I could gain in other skills. I’m still experimenting to find the “optimum” but I’m just thrilled I can experiment more whereas before I had to go tanky to have High wins.
2 Likes
ELPRESADOR
(Elpresador)
#25
I think persistence hunter with empathic rage outweighs the usefulness of the power inside since it stays on the entire duration of gamma burst. Mainly since if you goof up and take damage the 50% drops to 25% and without cloak or proper aggro skills that can happen easily
I hear your concern with taking damage affecting the damage boost of power inside but the build is designed in such a way that you don’t take damage. Your pet is drawing the aggro with the red fang mod, wearing the stop gap shield provides you with a 5 second invincibility window on break allowing you to get out of harms way or trade damage (while retaining the 50% damage boost from power within) and kill whatever you need to, and then all the different Health Regen sources you’re getting from different skills + your pet from who rescued who. Taking these into consideration, the power inside is an amazing investment in my experience
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ELPRESADOR
(Elpresador)
#27
Hmm didnt see it that way. The only thing that sucks is that its 15 seconds. I guess I havent had a good red fang mod to date so i cant remember its effect. If it makes the pet pull aggro efficiently that will negate so of the side effects. But idk persistence hunter on top of gamma bursts lengthy duration limits the uptime of the power inside
I would like to see the damage formula for the 288% though I’m curious I watched demonites video I’ll have to write down the v1 and t2 and do the math
Also I cant quite use this setup anyways yet because if I do have a red fang it doesnt have the % boosts my bounty hunter has
Great to hear man, the cutsman doesn’t seem to have been nerfed too much and still melts from the testing I did this morning. The health buff of the pets opening up some more damage options in pet builds is a big positive for sure
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