Yeah the modifiers are busted af, but certain annointed need to be… well either buffed or nerfed because of how poorly they too were designed in Mayhem 3 (Gearbox devs, give us a real answer. How deep did y’all really test Mayhem modes?).
Anointed Militant- The invincibility modes. Oh god the invincibility modes. WAITING. IS. NOT. DIFFICULT. There needs to be a serious cooldown put on the invincibility time, because that stuff getting spammed makes them a chore to deal with. Not hard. A chore. The fire could use some work as well, maybe cut back the accuracy of it so it’s possible to dodge consistently. It’s literally lighting a fire under everyones rears while also making it impossible to put out the fire by constantly making him invincible. Definitely the most broken of them.
Anointed Psycho- Buff. Buff so bad. Give him more speed or something so we have to keep getting creative dodging him. As it stands this dude is about as fearsome as any other psycho, just with extra health.
Zealot- The bomb sphere needs a shorter time. It’s a vicious DPS weapon and it lasts way too long. In a vacuum it wouldn’t be a big deal, but these guys are executioners when you’ve got guys on all sides laying into you.
Tinks- Buff/Nerf. Specifically the gun. If you get caught by the spray n pray attack, it’s basically instant death. Simultaneously, if you keep headshotting the Tink he’s a sitting duck. maybe merge the extremes a bit. Tick down the damage or give it more telegraph time and cut down just how effective headshot stun is.
Of all these suggestions, I think the Invincibility mode on the militant is the only one I’d call absolutely necessary. Everything else is a decent idea, but not a deal-breaker. The major issue is on that Mayhem 3. Modifiers aside, the big point of Mayhem mode is it’s more than just numbers but bigger, and the annointed are extremely common and always in groups. This can make some of these more insta-kill attacks and waiting games far more punishing for no other reason than builds that can’t literally 2-second wipe everything with a red health-bar get bodied constantly, and at times force a reset just to get new enemy RNG. God forbid you get 2+ in any tight area.