I’ll first list all the facts, and remember a fact is something that can be proven.
#1: cosmetic skins are a rip off
you see this wasn’t clear when platinum first came into play. But when I saw how, cough generous, the publishers were to price Operations then it only made it more apparent. Once you charge things so far apart in quality for the same quantity it’s clearly a rip off. But wait, you might say “But SDEN, you can get platinum for free now!” and that’s true, but let’s be realistic. at BEST it would take three weeks and one day (32 platinum per day) at worst it would take a nearly six months (4 platinum per day.) you’re only gonna be buying xp boosters and taunts with XP, at least that’s what any sane person would do. There’s also this argument that it’s not a rip off because gbx didn’t “force” me to buy it. Well you see when you cut off a portion of the game (skins and OP’s) they’re blocked by a pay wall, then that’s how it’s a rip off. I have the resources, I can buy them, but when ‘forced’ to buy them because I want to experience everything the game has to offer, greed sets in. Ubisoft did the EXACT same thing and they got ■■■■ for it, so why not 2k?
#2: One minute (54 actually, but who’s counting?) respawn time is a bad game design
so for some reason people kept using this argument “you could always could just not die” and here’s why that’s dumb argument. There’s a such thing as “unwinnable circumstances.” say I’m outnumbered, all my skills are on cooldown and I can’t escape, etc. I can’t be invincible, but if it is my fault for dying in all then it is a punishment. And it makes no sense, why penalize the players winning? You are giving players who are getting their ass handed to them the benefit of the doubt. If you ever hit that point where you’re like “Oh well at least they’re out for 40 seconds” you’ve done nothing to earn that ‘advantage.’ Most importantly it’s boring. there’s nothing fun about spectating, any reflection and planning I can do can be done under 10 seconds or on the way back to the battlefield, there’s just nothing to do. If I have to be like “Oh well I better find a video to watch during this time” WHILE playing your game then you have a flawed game design. There are only two things you need to worry about to make a good game. Gameplay and Immersion, if you break those at any giving point, then you have messed up.
#3: The Melka Venom nerf makes no sense
So some time ago during an update stream they acknowledged that Melka’s venom was annoying af so they rightfully decreased the duration but buffed the damage. the devs then decided to go BACK on that change for absolutely no reason. That makes absolutely no sense. and now it’s annoying again -_- however, someone proposed that Melka doesn’t die enough, so they’re trying to force the combat playstyle on us, and not use venom as a damge output.
-_-
I’d explain what’s wrong with that but it kinda speaks for itself.
#4: Pendles secondary is useless
Too much prep time to do too little damage. At one point Anonmyous said, and I quote, "It’s not exactly meant to be useful."
That’s just the most absurd thing. If the Devs purposely made his secondary suck then that’s just bad game designing on the devs part.
#5: Shayne & Aurox’s 100% slow is dumb
I don’t see how it’s better than the default slow, I mean why would you pick it over an attack speed buff?? It’s basically just a quicksand option that’s no better than the default or the attack speed buff. A one sec stun is CLEARLY better because the enemy can’t move, it’s not 3 seconds, the enemy can’t attack or use skills, hell I’ll even take a 3 second silence over 100 slow.
#6: Orendi needs another option for her lvl 1 helix
All the other revealers have two options, for example Whiskey has reveals AND does increase dmg, Ambra has Reveal AND 112 DoT. If there’s no stealth players then there’s no reason for the right helix, and it shouldn’t be like that. AND FOR GOD’S SAKE get rid of her lvl 6 or 7 idk helix that spawns pillarstorm instantly after nullify, why would you think that’s a good idea??
And now the opinions
Ghalt should have a default wound, or hell even a mutation helix for wound, on his tactical rounds. Fits the role of being a disruptor more.
Deande should have a holotwin buff on her helix’s, ALSO, her “+50 dash distance” should be DEFAULT, not a helix, the wonder twin mutation should replace it.
Sheild pen gear greatly needs a buff. For instance Miko does like what 48 DoT. 20 percent of that is like 4 dmg? That’s useless af. Please make it at least 60.
140 + Sheild Strenght is also weak, pls make it 240 to get some more worth out of it. The Eldrid get base 7 percent heal regen but heal regen gear is twice that?
Add life steal gear, like 8%
Replace all the generic helixs. Phoebe has the same sheild strengh + recharge rate helix ghalt has and she’s not even a tank?
Increase Pendles slow
