I could probably have lived with it, if not for the lag thing.
It used to be that, whenever we got shoved onto a west coast US server and I was rubberbanding/reload-glitching all the over place, I could just say, “Okay, no big deal, I’ll handle wave clear this match.”
Now that option isn’t viable, leaving me with nothing but awful-laggy-assassin in those situations. And because the game doesn’t properly show connection until the game starts (and characters are picked), you always have to assume the worst - which is why @Ginger_greninja, who loves Phoebe, was never able to pick her.
It’s a completely personal detail, but as I said above, as an Australian player, having that wave-clear playstyle as an option was very important for me. To me it’s as profound a change as if Alani lost her ability to heal, and Torrent instead only did damage. I loved playing assassin Mell, and I embraced it when I wasn’t on an EU or West server, but on those servers, I played wave clear.
I feel like my character is gone.
Mellka’s wave-clear was a combo, rather than just a single WC power, though. That’s Spike and venom and a helix option (Parting Gift) all stacked together. Now she can stack those three things and still not do viable wave clear. To my mind, it wasn’t intentional, but was a knock-on effect that Gearbox didn’t factor for… but seemingly are not troubled by.
Unwind the venom hotfix, revert her to launch health, and either increase the cooldown on Claw Lunge or reduce its altitude. And that would be done and dusted, imho.