Face Off: Discussion, Thoughts, and Stories

I think this mode MIGHT work well if everyone on the team is in a group and is able to speak to each other. If they aren’t all cordinated then it can become a downhill clusterfuck. Of course every game is like that but a team needs to be together when killing monsters, killing characters, building things, attacking the boss…Yeah.

@GattlingCombo

How did you get that last word to come out uncensored?

?!! I can’t use clusterfuck? Is it bad? Seriously lol.

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Clusterfuck.

Holy forums censor loophole Batman!

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I have bypassed the censor in some of my Battleborn debate topics before. Mellka insisted. :stuck_out_tongue:

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@EdenSophia

Naughty!

It seems that team coordination is much more impactful in face-off than in the other game modes

Found a use for pendles with some of my group, I was just a mask depository when they teleported. I avoided engagements and simply ran through when they were dying. Ended up with a few hundred masks at one point

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This sounds like a game changing idea. Perhaps the ideal team comp is formed of Kleese and two couples, one PVE wrecker and one who can safely drop of points

Had a great late night encounter with @Ginger_greninja and @EdenSophia last night.

Eden was being Galilea, which blew me away!

They killed us, but it was fun!

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Yes. In an unprecedented turn of events, Gali is my temporary main until people resume playing Meltdown and I can go back to fulltime Mellka again.

Not coincidentally, I got my first quad kill today. :confused:

I’m not even sure I’m going to try to make Mell work in Face Off. It just exacerbates her weaknesses and makes her plain frustrating to play. There’s so much CC and turtling, so little cover. You could in theory rush to 8, through Varelsi and buildables, and then play assassin with venom bullets. But assassinating single targets isn’t nearly as important as I expected, because the respawn time is so low, and the spawn points are so close. It is all about the massive squad wipe.

Apologies to anyone who met us tonight on our depthless winning streak (and kudos to the two teams that actually beat us - the close games are pretty tense!)

Meltdown please come home.

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Interesting. I thought I’d like Gally a lot but found her… I felt like you couldn’t be that creative with her. Meanwhile, with Mellka you can fly-snipe, with Orendi, different builds are useful and you can plague the field with precise aoes, with Ernest you can find the perfect spots and carefully manage cooldown and positioning, etc. With Galilea you run up to people, Desecrate or stun, then stun or Desecrate as you crit them. It felt lackluster and uninnovative. That’s a word right? Even Pendles can have careful Ambravoidance that feels like a stealth game and allows you to get that perfect hit. Galilea is what I don’t like about games. Basic helix tree everyone uses the same, not a system that allows for many different kinds of success.
:heart:

Face Off isn’t about the dazzling personal play. It’s about playing what works until people are tired of this insane mode and the other queues work again.

Gali isn’t any more or less repetitive than anyone else when we’re all just doing the same thing over and over anyway. We’ve won some of these matches at the six minute mark (you can easily be ready to win after the first boss.) Accepting the death match is the only way I’ve been able to make it fun.

Also, Galilea allows for more far creative helix decisions and alternative builds than Mellka, to be honest. Especially now Last Light is very viable

you sound as if it’s terrible, but imo, this and incursion are the two best modes in the game, lol.

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We must be from parallel evil universes, because the only indecision in my mind is whether I like Incursion less. :stuck_out_tongue:

And I say that with like a 95% Face Off win rate over 20+ games.

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@EdenSophia

Wait…are you implying that FaceOff is only a temporary event?

Or that people will eventually have a 1 3rd / 1 3rd / 1 3rd balance between the 3 PVP queues?

Hmm. I’ve still yet to play it. I love the DLC too much. I could see that. It sounds like they took a risk and it messes with the secret formula that made this game great. And while her BUILDS are more fun, I feel like there’s less you can do with the character in the end. But I see that’s not applicable with her

She’s saying that like with a new character, people’ll flock to it until it gets old and the newness wears off

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Gali isn’t really as lackluster as you make her sound, by the way! She’s got shield management to think about, and that’s tied to her flashiest trick - the shield toss. Getting that fancy rebound shield stun or KO is harder than any canister snipe and comes at a far greater risk to Gali if she fails.

Played safe, yes, Gali is as reliable and dull as they come (not much different to Boldur in that regard.) She has a very low skill ceiling to be top tier, unlike someone like Mell. But getting daring with the shield helps make you feel like you’re still growing with her, which is what keeps me at Mellka (that and her sexiness obviously)

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