Would it be possible to make a mod that speeds up the game? e.g. a fast forward button. If so, how?
See these threads:
There might be others, but these are just the ones I can recall reading.
To answer your question, though: No (at least not yet, if ever?).
I thought it was
SHIFT + \ to fast forward
\ to return to normal speed?
That is a real thing??
Give it a try. I use it all the time myself to skip past the hyper in sequence at the start of a CPU skirmish during testing.
Are you sure ? There is no mention of this shortcut in the keybindings.lua file oO (and I never heard of it)
Does absolutely nothing
yeah, I couldn’t detect any effect either
@sastrei is correct - he may just have mappings that others don’t have… ? I think these were debug keys, I am not even 100% sure they work in all builds released - the public preview may vary, or even some of the private beta builds…
In my autoexec.lua (where the exe is, I forgot how the public does this?)
bind2("TurboEnable(4)", SHIFTKEY, BACKSLASHKEY ) bind2("TurboEnable(1)", CONTROLKEY, BACKSLASHKEY ) bind1("TurboEnable(2)", BACKSLASHKEY )
Shift / is Go faster by 2x
Ctrl / is Go slower by 2x (yes including slo-mo)
/ is return to normal speed
How do us mere mortals accomplish this?
That code goes into
That does not seem to be an existing file, sadly.
Copy paste the mappings that bitvenom listed into a new text file and rename it to match
Wait - not Bin - the place where the EXE is, right? So Bin\Release ?
And you would be correct. Follow @sastrei’s instructions. Also, make sure the file didn’t get renamed to autoexec.lua.txt.
@BitVenom: the autoexec.lua had to be in the bin folder not the bin\release folder for Homeworld 2. Did that change for RM?
I’m not sure - mine is inside of the EXE folder for each release I’ve got (Debug, Release, Galaxy, etc)
Putting it in bin/release instead worked!
Is TurboEnable() also useable in an UI command, like Universe_Slowdown() ?
If that’s the case, I could add it to my code here !
I see that it can also slow things down. Does it have the same effect than Universe_Slowdown() in that case ?
The only parameters for it are 1, 2, and 4 ? Or is there other ones (like 8 for x4 for example) ?
I’d like to note that doing it over and over increases the effect…