Greetings! This is yet another thread inspired by the coming of BL3. It seems that a good way to get an idea of what each of you are looking for is to ask the question, “Which are your 3 favorite and (1) least favorite boss fights in TPS, and why do you love or hate them?”
If you feel like going over or under on the number, that’s OK. If you want to divide lists up into fight mechanics, themes, or some other category, that is also OK. The goal is simply to get a better understanding of what it is that each of you prefer!
I’ll start with the bad…ish:
The fight itself is fine. There are reasons to move around, she does interesting things, the fight switches gears nicely, and there are adds to make things interesting. I won’t even complain that she isn’t respawnable. I consider that fight kind of a Bloodwing-esque turning point, and I would actually enjoy having a fight that unlocks after you kill Zarpedon, so that there is a repeatable boss fight in the same area, with the same drops, once you’ve cleared that part of the story. Perhaps a General Knox kind of situation, where a cyborg version of Zarpedon lurks on that pad area.
As it is, the Zarpedon fight is a fun fight. It leaves you wanting more, and it leaves wasted space behind once you’ve past it.
3. Despair & Self-Loathing. 2 bosses. 2 possible legendary drops. Adds. Incentive to move (avoiding those slams). Respawning barrels. A fast and interesting run for speed farming. Most importantly, no class goes down there and has their action skill ‘turned off’ by the fight. There is no ‘Maya vs boss’ situation. Cryo works! Despite access to your full arsenal of tools, the fight is still interesting because there are two of those buggers bounding around!
Bosun. 3D fight environment, not just a flat field or field with cover. An airborn boss with respectable damage output, and solid, yet beatable defenses. This one is especially interesting to me because it’s a flying boss in what amounts to a relatively crowded area. Very cool.
Eclipse & EOS. Tons of room to move, lots of cover, lots of incoming damage. Adds. Phases. Truly epic feel. E&E is a tough fight, and it gives a feeling of accomplishment when they go down. These two aren’t a pushover*, and that’s how it should be for an end boss. The Sentinel is similar in this regard, but E&E made my list because of the environment. The Sentinel area feels like a bowl. When I killed E&E in UVHM with Wilhelm for the first time, I went all over the map to avoid his attacks, and I loved having to strategize and use the terrain. It was very satisfying.
The * is because the right gear can certainly help you kill E&E quickly with a few classes.