Hi,
having completed some test runs with vehicles in Skittermaw Basin after the balance patch and DLC3, I think vehicles still seem to need a bit of finetuning to be viable in M10.
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Against the Technicals in SB, every vehicle I drive seems to be armored with wet noodles. And it doesn’t matter if you outfit it with heavy or light armor, or no armor at all. Fighting against another vehicle will leave your car either under 30% health or destroyed. Either there is something wrong with armor, or we need massively more hitpoints.
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Against non-vehicle weapons, a vehicle dies rather quick… much faster than on Normal vs. a player with Normal weapons. It’s the same issue if I get shot while driving a vehicle, or if I’m on foot shooting at an enemy car. Again: vehicle health or armor needs to get buffed by a good amount.
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Vehicle weapon damage vs. other vehicles is good, no change needed here.
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Vehicle ram damage is good, too.
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Vehicle damage vs. non-vehicle enemies could use a buff, though. If I compare it to Normal mode, we could use about 30% more damage here. This would not be so much of an issue if your car wouldn’t blow up so quickly.
I’d like to hear other opinions on this matter.