I haven’t really noticed any answer to these questions; so I’d appreciate an answer IF an answer is known.
1.) When you level up, do you gain additional stats (Health/Shields/etc), or are all the character’s stats set in stone unless modified by gear/skills?
2.) As you level up, is there a damage multiplier that modifies damage output and damage taken depending on the level of the other characters? Is that why some skills have “ranges” in terms of how much damage they cause?
3.) Will the loot have “levels” as they did in BL or will they just be based on rarity? (my guess is juts rarity).
4.) Are all skills available to you from base level or are they unlocked as you level? If unlocked as you level, do you pick which ones to unlock, is there a set order, etc?
5.) Do skills use any sort of “energy” source or are they just limited in use based on their Cool Down?
6.) Wouldn’t slow characters with very short range be likely to level a lot slower than faster characters with bigger ranges?
7.) Exp. Is shared amongst co-op partners after kills, right? Then again, haven’t looked closely enough to notice if there is even an exp. bar…I’m assuming there is though!
Questions with probably no answer at the moment:
8.) Is loot going to be rare? If so, how rare?
9.) Is loot going to be plentiful; 5 players would probably want some sort of reward after a tough boss battle…hopefully it’s not like BL where 3 people had to watch as 1 person scooped up the sole legendary and were left with janky stuff.
<Makes me wish that after every Co-Op Boss fight a random “good” loot will appear in each of their inventory that way everybody has a chance at a good item without having to be pissed at somebody for Ninja-looting…Or even worse, those hosts that wait till the boss is dead to kick everyone out>