Few Questions For Those To Answer

Did I say anywhere that it didn’t matter?
I simply outlined that the way it’s currently listed doesn’t nessecarily reflect whom actually did the work (objective) - yes it’s there if you scroll through, but it isn’t the forefront listing…
Also, you can still beat someone (win the match) whom out scores you… It’s not won on kill/death ratio, it’s won on the objective…
I’ve been on many a team where we have won, but their score was higher… so…
I guess, you have brought me around in a circle, does it? Haha.

I do understand that part. I have played games where the person with the most deaths actually had the best score and help win the game. I’ve seen players with 30 deaths, but overall score wise, they were the MVP of the match cause they played the game objectively versus the K/D sense. The game does reward you for guiding minions, build turrets/stations, and destroying enemy minions with more xp in game matches.

That being said, maybe a vote for multiple sections then? Like a best PVP player, best support (building defenses, guiding minions, assists, destroying stations), and best objective player. Maybe that might promote positive game behavior or at the very least curve it in that general direction. Better idea?

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The scoring system is being changed in a future patch and will be based on more than kills and assists.

I also noticed that with players who are falling behind in level have a hard time keeping up in the game. I’ve been in multiple matches where I’m lvl 5 or 6 and members on my team are in the same area, usually at 4 or 5. But I look at the other team and their highest lvl player is at 3. I know in these kinds of game, when there is just one or maybe two lvl difference, there isn’t much of a problem. But at a spread of 3, the lower lvl player has a harder time killing higher lvl players.

Yes the lvl 6 or 7 player will get less xp for killing a lvl 3 or 4 player, but will have more helix points unlocked, as well as their ultimate, making it that much harder for lower lvl players. Maybe when multiple players on one team are three lvls higher than highest lvl player on the enemy team (Like three lvl 7 to highest lvl on enemy team at lvl 3) that team gets an xp boost?

It already is.

She was mentioning the order in which the columns are displayed.

Talk about the game. Not other forum users.

Score is based solely on kills and assists, 2x kills + assists, the only way to outscore someone with more kills than you is to have a lot more assists than them.
So no, score doesn’t matter in this game.

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Misquote me all you like.

Agree to disagree.

That I can get on board with, haha…
Everyone has a different role in the team, and everyone plays differently…
So if the reward is shared, that would be nice!

I wouldn’t want it overrun by trolls whom only vote for their co-op player, or want to put down a particular someone…
So shared vote like that, might be cool.

Ahem.

/points to my previous post.

Got it :wink:
No beef here… Mod away, haha.

When I teleport back to base it’s more about the preservation of the team than my own K:D. If I die then we’re a man down and an enemy gains XP towards leveling up. But I do get your point, sometimes the death is rewarding. I’ve sacrificed myself to destroy the sentry on Incursion or secure a point in Capture and sometimes it pays off to make the risky play. If there’s a high leveled enemy wreaking havoc or a healer keeping the enemy team alive and you can secure the kill but it means dying in the process, do it. Your loss to neutralise a priority target sometimes gives your team the chance to push.
The way I see it: If you know you’re gonna die doing something important, make sure you can take someone with you, better to have a level playing field then leave your team a man down and lose what progress you made when you lost that fight.

Now see that’s a misquote

And that is exactly what I’m talking about!
Dying just because you were in the wrong place, or because you didn’t get out of the way… Not so much…
But because it has a reward pay off (objective, or taking someone out with you), then that’s understandable…
The ‘score’ however doesn’t show these acts of play…
In fact, no category can/does…
So, score doesn’t matter to me, at least.
The ‘win’ or ‘lose’ does.

One can usually tell which teammates are contributing and which aren’t. Sometimes getting that wave of minions might not be worth it as well especially later on in a match when death timers are more punishing and being down a player can be very bad for the outcome of a match.
I really don’t think that score should be the end all to giving a player a thumbs up or thumbs down. Also, if someone is being a PITA to the enemy and farming them whilst the rest of the team can take care of objectives, then they would definitely get a thumbs up from me.

Killing players probably gets you level ups quicker, but it’s not the only way to level up…
If I’m not getting kills, I’ll gain level ups through building turrets, health stations, or sending out minion bots (meltdown, example)…
I might get there a little slower, but I’ll get there…
Once we all hit the 10 max wall… It can be anyone’s game…
Gotta work work work, haha.

Wow, what the hell happened to my last comment? It replied to the wrong person and “quoted” the wrong person, WTF… :confused:

It happens, haha. We know what/who you meant :wink:

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We just totally tangent hijacked this thread. I feel bad now. But on topic?

I tend to have a “worth it” personal score system that I keep to when I can. I try to make every one of my likely deaths matter. If I die stopping a minion wave on one lane while we get ours in at the other? OK worth it, we get points up the other guys get squat. If I die holding out against players and keeping their push halted while our tanks respawn? Worth it, I gave my team time to get back into play and stop the bleeding. Bying but taking down the lane turret or big minion? again worth it, helps my team.

I try very hard to not just die for nothing. If I’m gonna get trashed I want to make damn sure my whole team gets something out of the equation. I worry more about helping my team win then my score.

We did get a little off topic, but we are answering questions. Believe that is important.

For deaths that occur while holding back a team, taking down high priority target, or for controlling lane, do make the death worth it. But, there is no way to track that as a score besides having another player viewing you or in a group.

Also this just brought the idea of spectators to watch a game go on. Though you would need incentive on why people should watch a match and not just play the game.

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