@MeatPopsicle that’s correct. My Kreig is the toon i was referring to and every 8 to 10 enemies at times just will not take any damage at all, and all i can do is save and quit, and restart to fix the problem and the same thing also happens when it comes to slagging enemies, even large flesh enemies like Orc’s and i can only presume that this problem is “toon” specific to me.
This same toon just doesn’t have a FFYL timer sometimes when you take a knee for a second time, just a death animation. Instant death.
He also has some very weird Bloodsplosion occurrences from the bit of testing i did at Pete’s. This is where my FFYL problem became very apparent. When trying to chain the Bloodsplosion, sometimes the “chain” occurrs, but without the visual explosion and you just see a chain of spiderants dying even though i only attacked one of them. On other times i have spawned both the spiderants and the rats and have had what i think will be a great chain with Pete 2nd or 3rd last from the end in the chain, watched everything explode on the way to Pete, then completely miss Pete somehow only to have the last two rats explode after Pete and Pete himself has taken absolutely no damage at all, not even to his shield as if completely untouched. The next time he just gets shat on with only four spiderants and one stuck in the pipe above, but Bloodsplosion can be a bit crazy anyway.
The point that @Ronnie_Rayburn makes about slag in FFYL life is spot on. This becomes my main priority in FFYL, Scorn with Maya and switching to a slag weapon with other VH’s is my first move, even if they are slaged at the time, because if it wears off it can often be to late to try to re-slag and then switch back again, however it seems your onto this anyway.
I think my toon is just a bit bugged and hope you don’t have a similar problem, but for me it’s an excuse to make a new Meat Man, and keep this one for raids maybe.
There are a lot of great points here and i hope this helps to clarify my problem and you find a fix for yours