Spoiler warning for remastered changes! If some of you care about discovering the changes for yourself…
It was a great ride. I think the most touching thing for me going through this collection was hearing Heidi and Michael back for Fleet command and Fleet Intelligence, respectively, in Homeworld 2. Jennifer and Eli gave good performances for the original, but there’s something to feeling like we’ve come full circle to have the original voices with us to finish the Homeworld story. A shame Campbell couldn’t be with us, too, but I like the way they handled the Bentusi. The Bentusi echo came back for HW2! A very nice touch.
In case anyone was wondering Michael delivered the Sajuuk line in the final mission in its completeness. There’s enough of a pause between them that it made me imagine him giving a double-take on the script before pressing on.
Everyone here already knows about the issues in multiplayer, but for single-player the mechanics are pretty much workable. The only significant difference in the campaigns I felt was in HW1 and switching the effectiveness of the gravity well generator and the missile destroyer. Now I won’t fly Homeworld 1 races without multiple gravwells in the area to stop strike craft cold.
I was also really happy to see the derelicts. All of the concept-model ships that made it into Homeworld 1 got presented in one way or another- and they were used to populate the HW2 Karos level. I was disappointed at how bland the derelicts became… now more like background objects and less like junked hero ships. I am very curious though, why the concept carrier essentially behaves like a unit. It doesn’t drift, it has active carrier sounds, and its own UI entry. Really sad I can’t salvage it!
All in all I think a worthy effort. Definitely not as hard as the original though the Homeworld 1 campaign is still slow after halfway into it. Now I’m wondering what is to come next!