This could be a really good idea
I suggest a haymaker. Biggest boost to health and you’ll stack order just as fast against the sentinel anyway.
I’m still wondering why you skipped rough rider, care to elaborate on that ?
I do understand what your saying here, you used the Shock Pitchfork against the Invincible Sentinel and you used the Flayer to get a kill skill then switched and you still were running out of ammo trying to kill him, I too can see this happening very easily as I just did all that testing on the Pitchforks so I am well aware how fast the ammo goes when you kill any form.
Lol. This is where maths come in handy 
If your shot is a crit, 10% increase in damage and 20% crit increase are the same.
But if you have some other crit bonus sources, the impact of the 20% bonus is comparatively smaller.
…but we’re talking about a sniper rifle… They ALL have 100% crit bonus!
And if you don’t crit…
If you translate word-for-word what Bizoo says in French, his syntax make perfect sense 
I figured as much since he usually translate’s everything to English for us 
Sorry I do not understand I wanted to write without translator but it is a disaster to understand that I apologize to you all
So if I understand pacifying the prefix and prefix best night but I do not understand why when I tested both
The Idea is that if you have a lot of crit, a little +Damage goes a longer way than the same amount of +Crit.
X does 100 Base Damage and Has 100% Crit
1 Crit does 1002(1+1)= 400 Damage
I can add 10% Base Damage to that
100*(1+0.1)[2(1+1)] = 440 Damage
To do that same amount with Crit bonuses I need 20% more +Crit, but with the +Damage, I do more damage with non-crits.
Critical damage is only as good as the base damage that comes with it.
Yes there’s a reason why The damage prefix is used. 
Let’s not forget Critical prefix on Jakobs shotguns, though… For reasons we will not discuss here, its worth mentioning that shotguns are an entirely different beast.
I’ll answer you in private in french, just to be sure we’re all on the same page 
But, yeah, shotguns are a totally different animal: they don’t have a base crit bonus, the crit accessory gives 50%, not 20%, and the “damage accessory” has a flat bonus, not a linear one, and it comes with lowered accuracy.
What does flat bonus mean?
The “damage” accessory adds 2 extra pellets to the shot instead of a % bonus. So while 2 extra pellets is great on a gun that shoots 6, the same extra 2 on a gun that shoots 17 is much less interesting.
It’s always 2 pellets, no matter the gun’s damage, that’s what I meant by a flat bonus 
Got it. Thank you.
Got the Invincible video up in the OP. For those who don’t like to scroll, I present you this:
Here two videos that I realized
RK5: http://youtu.be/ssvviQsCT6s
Sub routine: http://youtu.be/72c4DS3wQNc (revenge )
I always work on the still invincible sentinel some effort 
I am one of those people that aren’t convinced of this. Care to elaborate as to why the pacifying prefix is better than the Night prefix? and please forgive me if it has already been posted. if it has been posted, please provide a link. I would love to be convinced. I have the Night prefix in every element for the PF. I love this Sniper. If I am misinformed, please tell me why.
on a side note, I love all the work and time @chuck80 and @charrisx puts in on these forums, among others. I look to your two’s threads quite a bit. I appreciate all you guys do as it helps me wreck this game to no end.
Love the vids Charrisx! 
I think I did it in this thread b4 but lemme go through it again. (Since the Pitchfork has no multiplicative Crit all of the Crit bonuses will be additive)
Gun does 100 Damage. You have +10% Damage and +100% Crit
Non Crits do 110, Crits do 320
Same Gun, but 120% Crit instead
Non Crits do 100, Crits do 320
On crit, they both do the same damage, but when it doesn’t Crit (like when tombstone doesn’t proc or u have no kill skills) the + Damage will do more, and therefore has more DPS. The only sniper rifles that are worth considering the Crit prefix over the damage prefix are snipers with the multiplicative Type B bonus (These are your jakobs snipers and what not, consult Chucks crit guide), because they’ll potentially have more DPS with more Crit (and even then its arguable).
Jakobs snipers don’t have type B crit bonus, they only have a bigger base type A bonus instead (160% instead of 100%) so the crit prefix is even worse on them.
The base multiplier is actually multiplicative to both type A and B crit bonus, so The guns in your example would actually do:
110 x2(base multiplier) x (1 + 1.0) = 440
100 x2 x (1 + 1.20) = 440
You had the right idea, but the numbers were a bit off 
The crit prefix adds 20% crit bonus while the damage prefix adds 10% base damage bonus.
Considering all snipers already have 100% crit bonus (making those with the crit prefix 120%), if no other factors interfere, they will do the same damage on a crit. Let’s take a gun that does 100 damage as an example (from above)
That is the BEST possible scenario for the crit prefix. Add in more crit bonus from another source (like a skill or a COM) and the damage prefix starts to be better even on a crit.
Let’s reuse the same gun as above, but this time, we have a COM/Skill/cheat code/wathever that grants us an extra 50% crit bonus:
damage prefix: 110 x 2 x (1 + 1.5) = 550
Crit prefix: 100 x 2 x (1 + 1.7) = 540
… and that’s when you crit… the moment where it’s supposed to be better…and it’s not
If you don’t crit, it’s not even a contest
So, BEST case scenario for the crit prefix: they are equal
All likely scenarios: the damage prefix is better 99% of the time
also, @Chuck80 you forgot to mention that some of nishas skills, like hot lead and short fused, are based of the cards damage and any damage increases from skills ,COMs, ETC. so higher base damage on your sniper also means more hot lead damage and more short fused damage, and thats besides the fact that base damage prefixes are higher damaging in general (unless you use and amp shield).
here’s a MOLMF video displaying this “crit vs base damage” argument.
That’s correct
There is one case where the crit accessory is better, and it’s when you boost your base damage through amp, making the 10% damage bonus much less interesting. good catch 