Yes that post would have been suuuuuuper useful a week ago. GG. There are balance changes in there though far fewer than at first glance and far smaller than you’d expect. Makes sense in the context of BitVenom’s post.
In fact looking through it thoroughly about 90%, maybe 95% are either GFX fixes, Model fixes, thruster fixes or a whole bunch of changes that doesn’t seem to do anything and a few actual bug fixes (can use volley on strike craft now woot!) and a great many changes that seem to cancel each other out? (reduced penetration but increased damage = same damage?)
Granted that list isn’t official but for this post I’ll assume it’s accurate. And like i said, most of those changes probably do nothing(for balance) and was made for coding (rounding maybe?) reasons or in preparation for when actual balancing starts or heck, just testing values for, again, future testing. I’m big enough to admit some of the changes like the ship HP changes would have been good to include in the notes but 90-95% could have stayed under ‘various’ as it has no effect or no discernible effect at all regarding balance.


