Is this due to ports?

Thanks for the quick turnaround.

No its not due to ports. The host gets stuck on ā€œdownloading contentā€ even when all players have their firewalls off and routers removed.

ā€œA day has 24 hoursā€ speech: They either spend a day or more remembering and taking notes of all the details that were edited/improved/fixed
OR
they go on working in things we desire that need attention.

you can’t get both …

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Sometimes while fixing something, you come across some other stuff that if you change a single line of code, you can fix it. You do that, and forget about it. And some other times, your fix for ONE THING unexpectedly fixes two other things (and most likely breaks three other things, but whatever).

It’s nearly impossible to keep track of EVERY SINGLE THING you address. You would have to stop to take note of it, and it breaks the flow of thinking. For some programmers it’s more productive to go on a bug-fixing-streak than a ā€˜fix something-note it-fix something-note it’. If having less detailed patch notes is the downside to a quick, responsive and full-of-content update, then I take it gladly.

PD: C’mon people, the pew-pews are gone, why are you so upset?? :grin:

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It’s great that you are patching the game, but why was it allowed to be released in this state in the first place?

We’re seeing it all too often lately that developers are releasing games well before they are completed and we are expected to beta test for you. That’s an awful way of grabbing customers and keeping them.
I’ve never played a gearbox game before this one, and after this mess of a start I probably won’t buy another ever again. I don’t want to be too negative, but I paid money to play homeworld. Not sit there for hours trying to load a game and then realising it isn’t actually homeworld anymore.

Welcome to development for PC?

But seriously, the hallmark of PCs is thousands of different hardware configurations possible. That’s not even taking into account driver combinations (hell even when you START with ā€˜latest drivers’ that a lot of people don’t have. The devs have probably what, a couple dozen mostly homogenized hardware setups in their offices. The best they can do is to make sure it works on there and then test on as many different configurations as they can possibly get their hands on, home PCs, alpha testers, Beta testers, etc.

End of the day they can spend another mill or two and another year JUST beta testing and there will still be people with interesting hardware/driver/software configs the breaks the game. Reality check for you there :wink:

What they can do though is support the game properly once it comes out. This patch is the first step and it’s a pretty good first step. I was surprised it had the sound change for scouts in it along with crash/no launch bug fixes. It shows they’re listening to what the whole community is saying, not just one part of it. This is a good sign, very good.

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Yeah the patch was more than what I was expecting since they said just critical issues first but they added more like the gun sounds for hw1 fighter craft. Seriously, cheers for going above expectations.

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Totally agree … some people just can’t stop bit***ng about every little thing -.- it seriously pisses me off. Especially after Gearbox went out of their way to provide such a big patch so soon after release ! @ThorBiB this game was in quite a decent state when it was released, when you wanna talk about unfinished games being released I would refer you to Ubisoft and their AC: Unity desaster among others, now THAT was a desastrous release in a clearly beta state, but to expect a game to be completely bug free at release is wishful thinking and always was, even back in the ā€œsimplerā€ days.

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I saw HW1 remaster got a fix on mission 6, I didn’t see anything about destroyer pathing. Anyone try running the missions to see if that is still a issue? My destroyers were always staying far away from asteroids. They kept staying to the far far port side of the mothership, outside of all the asteroids.

I actually managed to maneuver my destroyers closer to the asteroids by micro managing them separatly from the rest of my fleet. Just tell them to move while you order the rest of your fleet to shoot the incoming asteroids, I noticed they stopped everytime I gave my destroyers the order to attack so leaving them out of the ā€œfightā€ at the start should get them into position, at least for me it worked :slight_smile: hope it helps you as well.

Well my destroyers were in their own control group. But as the mission went on I built new destroyers that weren’t in a group, and the same issue occurred. I haven’t tried the mission sense this patch, but given the notes, I doubt its fixed.

I had zero issues with my destroyers flying off, they sat next to my MS the whole mission. Just keep em busy shooting at stuff and they don’t move an inch.

Drako, mission 6 destroyers (post patch) were haywire in my case as well. I had two captured from the previous mission. As soon as the hyperspace animation ended, they both immediately decided to GTFO and headed WAAAY out port side. To further test this out, I enabled instant build, and popped out two kushan destroyers, and they too immediately said SEEYA! :smile: So something definitely is off here.

Whether in a group or individually, when I tried to bring them back to the mothership they basically told me ā€˜no’, and just stayed several kilometers from the action.

I mean the HW 1 has the models from HW 2 and HW2 has the models from HW1 in the player v CPU area.

In the holy mother of god, patching the game right now.

Thanks again :slight_smile:

I think I’ll give the campaigns another playthrough this weekend and see if I can spot some of the fixes.

One more patch (which, given the turn around on this one, I expect is already in the pipeline) and HW:RE will have received more support than HW2 did from it’s original publisher. That means a lot to this former HW2 addict!

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Putting aside peoples relative rudeness, I believe game balancing changes should also be addressed.

There should be a certain amount of transparency when it comes to game changes. If you don’t do it, someone else is bound to notice and then disseminating that information would be out of your control and could cause extra headaches for the community and developer alike.

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I got another 300mb patch just now, was that HODOR?

ihihihihi, that’s the list ppl asked … rsrsrsrs

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