Is it best to save all side quest until the story mode is completed? If so do I have to accept them or will they all still be available when all story missions are completed? Thanks in advance.
All the side missions should be unlocked by the time you finish the story. Personally, I take the side missions that have good rewards or give access the a farmable guy as early as I can as the level of them goes up as yours does. That way you can farm for an on-level legendary whenever itās needed.
All sidequests will be available, though some are not during the story playthrough if the NPC that gives the quest is not available for that time (until that section of the main story is complete)
You can choose to leave them and pick them up whenever you want (that one exception with NPCās in the main story quest)
Itās up to you how you wish to tackle the sidequests in terms of saving them versus doing them. You donāt get much character XP for doing sidequests unfortunately.
I find itās best to leave the sidequests that have good weapons as rewards until you are at a level where you want themā¦The quests scale with you as enemies scale with you in UVHM, but if you take a quest at level 50, the weapon reward you get from the quest will be L50 even if you are at a much higher level when you finish the questsā¦maybe the UCP fixed this, but I donāt knowā¦
otherwise, it doesnāt much matterā¦the Grog Nozzle scales with you, so donāt worry about that one and the Rapier is for the 200% melee damage so level doesnāt much matterā¦Law is mainly for the 100% melee damage too, but it can actually kill things up to a point, itās not a bad pistolā¦
Quests where this might be an issue by weapon reward but you can lookup the quest name on the wikia site, Sandhawk, Pimpernel, Jolly Roger, Law, Order, Orphan Maker, Swordsplosion, Lady Fist, Iām sure Iām leaving out one or two (toss the Fibber & Striker in there if you are a Gaige player), but Iām mainly thinking of top tier-ish (yes I know the Swordplosion and Jolly Roger are in the group just below top tier and it can be argued the Law/Order combo is below that) weaponsā¦
That said, I figure itās too much a pain to keep it all straight and I wanted some of those weapons for parts of the my UVHM playthrough, so I did a complete reset when I got to OP8 and did everything again on OP8ā¦you can do this at any point, but it resets all DLCās and the main quest (you keep all character progress and gear of course), not just the one you are onā¦again, the UCP may have fixed some of these issues if you are on PCā¦
or just save the missions with rewards worth farming.
Ninjaād - was just about to post that! Note to @TimboSlice - thereās lots of commentary in that same thread linked by @nat_zero_six which you might find helpful. Youāll want to turn in a bunch of side quests for eridium and XP, and thereās a lot you can do safely without worrying that youāre missing out on something.
Thanks for all the advice everyone this really helps.
Since this is your first time into UVHM, you may also want to check out this post (and the linked character-specific ones):
It has been a lot easier than I thought it was going to be. I have only died once so far. Just beat Wilhelm last night without a hitch. I will have to read up on that discussion it is defiantly getting harder as I go on though. thanks again.
As pretty much everything. Key is in balance. Farmable guys are better unlocked early while some specific mission rewards are better saved and/or done as you need them leveling up.
And remember when selecting a character that have unlocked UVHM you can always restart the story.
If you keep with it and go into UVHM mode, things do get much harder - especially for people new to the game.
As UVHM scales with you, including the missions, depending on your class and play style gives you a choice of doing the missions or just running the story. For this reason I tend to arm myself with the best weapons and gear and do the story alone and earn as little xp as possible, then do the missions after. UVHM is a long grind of XP so itās nice to have the luxury of doing missions one at a time and then itās less hassle of gearing up. The key to this is finishing TVHM at level 50-51 so the gear you start UVHM with is has better impact. By the time you get near the Wildlife Preserve things start to toughen up.
Normal mode and TVHM itās best to take missions to help you keep up to level, and when you learn about the weapons dropped from bosses and missions, you can follow a path through the game trying to grab what you want or to boost your level and get a few extra skill points.
The DLC donāt give you as much xp as youād think, so itās possible to grab things like the Pimpernel and Sandhawk (for example) without leveling up, and itās nice to have them there for other play throughs. Quite often people use the Bee Shield for the high Amp Damage for UVHM, kinda makes it easier whilst running the story as things are often a few levels above you. For this reason you can get to the Forest in Tiny Tinaās and leave it there, so going and farming the Treants is accessible when you feel like a new Bee.
If you have any other questions, just ask, plenty of itchy fingers in the forum
I donāt always agree that UVHM get harder as you level up. Sure some late missions are harder but as areas level up with you. Earning skill points make a big difference. From level 50 to 72 itās 22 points added to your skill trees while youāre always fighting ennemies at or slightly over your level.
The rough spot for many players is always 55-60. In that range there arenāt quite enough skill points to compensate for the scaling, After that, things open up dramatically. But you still have to get through that bit first.
Got to the WEP last night and was getting my rear beat down by the rabid stalkers. With every one of them at 60 and I am at 58 right now. Thanks for the info.